The Whole Half-Life
TWHL
Forums
Wiki
Vault
Competitions
Discord
More...
Journals
News
Polls
Members
Go
Go
Login
Email or Username
Password
Remember Me
Login
Forgot Your Password?
Register
The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured map:
dm_hydroelectric
by
Jessie
Forums
Wiki
Vault
Competitions
Discord
Community
Journals
News
Polls
Members
Login/Register
Remember Me
Login
Forgot Your Password?
New user?
Create an account
See all pages
See all uploads
See all categories
Missing credits
Wiki
Special pages
Missing credits
Archived articles not using new archive credits tag
Book pages with no credits
Tutorials with no credits
Tutorial: Adding hack-free Stencil Shadows to Half-Life
Tutorial: Coding Fog
Tutorial: Coding NPCs in GoldSrc
Tutorial: Combine Dropship
Tutorial: Counter-Strike mapping
Tutorial: Creating blend textures for Displacements
Tutorial: Creating caves using Displacements
Tutorial: Creating Overviews
Tutorial: Creating textures with Qlumpy
Tutorial: Custom Skyboxes for Goldsource
Tutorial: Custom Textures
Tutorial: Customising the HUD colour
Tutorial: Dark Outdoor Maps
Tutorial: Dead NPCs for HL1 and CS
Tutorial: Decals: All You Need To Know
Tutorial: Detailed Textures in Half-Life
Tutorial: Detailing map brushes using XSI
Tutorial: Detailing Maps
Tutorial: Diagnosing Problems
Tutorial: Dimensions
Tutorial: Displacements
Tutorial: Doors
Tutorial: Editing Half-Life Models
Tutorial: Elevator Doors that move
Tutorial: Elevators using func_train
Tutorial: Environment
Tutorial: Equipping Weapons in CS
Tutorial: Evolving Grass
Tutorial: Fans
Tutorial: First XSI Model
Tutorial: Flame Effect
Tutorial: Glass
Tutorial: Globals
Tutorial: Half-Life Deathmatch mapping
Tutorial: Half-Life directories
Tutorial: Hallways
Tutorial: Hint Brushes
Tutorial: How to load a map (.bsp file) in-game
Tutorial: Importing Models and Textures
Tutorial: Introduction to Colour Correction
Tutorial: Introduction to mapping
Tutorial: Keys
Tutorial: Ladders
Tutorial: Land Mine Effect
Tutorial: Laser and Beam Effects
Tutorial: Light
Tutorial: Making a working plug and combine generator
Tutorial: Making Custom Sounds
Tutorial: Map Layout Theory for CS
Tutorial: Modelling for Goldsource with Gmax