CONTENTWATER
tool texture removes collision from a brush and mirrors the brush faces inside out. It also marks the contents of a brush as water, allowing you to swim in it, but only if it's a world brush.Click here to check out an example map using CONTENTWATER
by Windawz.
CONTENTWATER
in order to make it look more realistic.
CONTENTWATER
can't be used on entities that don't produce a brush model, such as func_detail or func_group. It also conflicts with the following tool textures, resulting in a mixed face contents error:
CLIP
CLIPBEVEL
CLIPBEVELBRUSH
CLIPHULL1
CLIPHULL2
CLIPHULL3
BOUNDINGBOX
CONTENTEMPTY
SKIP
ORIGIN
HINT
and SOLIDHINT
tool textures cause no errors, but they shouldn't be used with CONTENTWATER
.
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