Goldsource Error: Larger than expected texture Last edited 16 years ago2008-04-26 14:57:24 UTC

You are viewing an older revision of this wiki page. The current revision may be more detailed and up-to-date. Click here to see the current revision of this page.

This article was converted from a previous version of TWHL and may need to be reviewed

  1. The formatting may be incorrect due to differences in the WikiCode processing engine, it needs to be revised and reformatted
  2. Some information may be out of date
  3. After the article is re-formatted and updated, remove this notice and the Review Required category.
  4. Some older articles are no longer useful, or they duplicate information from other pages. In this case, delete the page after merging any relevant information into other pages. Contact an admin to delete a page.
ORIGINAL TITLE: Larger than expected texture

This is a warning, and only a warning, that you are using a larger sized texture in your level than
some older video cards can handle. It is not a compile error, but it may cause player clients
to sieze up if they
have an older video card, or are in Software Video Mode. You must decide if you are going to abandon
those players, or use another texture. See also Checkered textures.

2 Comments

Commented 14 years ago2010-03-08 05:41:45 UTC Comment #101161
I had a problem with some 512*512 textures, the thing is that I get an error because of it... (If I remember well).

So, do not use more than 256*256 OR 256*512...

if you want to use 512*512 texture, then go map for source ;)
Commented 10 years ago2013-12-27 20:54:43 UTC Comment #101162
I used 512*512 and 1024*32. No problems whatsoever. However, to prevent HL from resizing them, set gl_max_size to 1024.

You must log in to post a comment. You can login or register a new account.