Goldsource Error: Lightmap for Texture aaatrigge Last edited 12 years ago2008-06-11 08:13:17 UTC

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ORIGINAL TITLE: Lightmap for Texture aaatrigger too large [11x32=352 luxels]; cannot exceed 324.

Most probably your .rmf, your .map or .bsp has been corrupted
in some way.

AAAtrigger textures are treated special, and should have a special lightstyle of
255, which means

"no light data" = RAD is supposed to ignore them.
If AAAtrigger is going through RAD, something is wrong, most probably corruption.
(BTW: a luxel is short for "luminosity pixel" -- it's a fancier name for a light sample.)


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