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ORIGINAL TITLE: WARNING! sound/mapsounds/arc_tango.wav is causing runtime sample conversion!
On some sound cards this happens. Many times it is meaningless and can be ignored, but if there
are problems see can't hear my wavs above.
Half-Life ONLY accepts 11025 8bit mono and 22050 8bit mon sounds!
16bit or stereo samples will not load (may crash the game), and other sampling rates will make the engine RESAMPLE the sound to 11025Hz! It will sound EXTREMELY BAD, so please, NEVER use 44100hz wavs in HL1!