Download attachmentHere's a really quick tutorial about getting a key to open a door (there might be an easier way to do this but I found that this method works pretty well). You can also use the key in other levels by just cloning the door, trigger and
multisource. There are already two tutorials that deal with the
env_global and
multisource, so I'll try not to go over the same stuff.
The idea here is to make sure that the door will not open until you have the key. First up place an
item_security entity, an
env_global entity and a
multisource in your map. Oh yeah, don't forget the door and the card scanner.
In the properties of the
item_security entity set the
Target to the name of the
env_global. I have used
card to make things easy. Something of interest here is that you could also use a
world_items entity because it does the same thing. In the properties of the
env_global entity set the
Name to
card,
Global State to Set to
cardtaken,
Trigger Mode to
On and
Initial State to
Off. In the properties of the
multisource set the
Name to
Cardms and
Global State Master to
cardtaken.
You need to set the properties of the door and the door's
func_button (card scanner) so that it actually works. The card scanner does not need a name; the only properties that really need setting are the
Target, in this case
door2 (the name of the door) and
Master,
cardms (the name of the
multisource). If you want the door to close behind the player, make sure that
Toggle is not checked in the flag properties and that the door has the same flag.
So What's Going On?
Picking up the security card calls the global (
card) which sets the state to
cardtaken. The
multisource will not let the
func_button operate until the
cardtaken state has been called and now that it has, it allows the
func_button to operate.
There are two maps provided because I wanted to prove the Global. I won't go into level transitions in this tutorial. Atom mentions them in
Globals. Just something on level transitions: most of the stuff I have read recommends that you do not run the game from the compiler. Instead use the console after compiling each map seperatly. By the way, this tutorial is only set up as a one-way transition.
"Oh cruel fate! Such misfortune that doth slayed me!" So this is what it looks like. Someone has bashed poor old Barney on the head, and the key is by his side (must have been a monster 'cause there is a 357 on the table). Try using the card scanner on the table before you get the card. The set of entities used lend themselves to endless possibilities, so have fun and if you find more uses then let us know through the forum.
The original idea behind this tutorial came from
The Spawning Tank