Tutorial: Using Texture Fit Last edited 4 months ago2023-07-14 12:14:58 UTC


You may be new to mapping. You created a brush in the dimensions you wanted with the texture you wanted, but it's doesn't look quite right.
User posted image
So you select your brush and toggle Texture Application Mode. You try center justify, but the texture still doesn't fit.
Aah, fit! There is a button next to the other justification buttons called just that, Fit!
Left: Hammer. Right: J.A.C.KLeft: Hammer. Right: J.A.C.K
You press it and voilĂ ! A perfect fit!
Everything's fine, right? ...right?

You might not be aware of it, but you just made a mistake that might lead to the map not being able to compile or to be run by the game.
When you selected the entire brush and press Fit, the editor performed this fit on all faces of the brush. Even the sides of the brush, which in our case are very thin and small, which resulted in this face having a very small and stretched texture.
This is not goodThis is not good

How to fix

Before we do anything else we need to fix our mess. Select all brushes you've used Fit on, toggle Texture Application Mode and if you're using Hammer you will need to reset the scales manually by setting both X and Y to 1. If you're using J.A.C.K, you can hit the Reset Button.
Left: Hammer. Right: J.A.C.KLeft: Hammer. Right: J.A.C.K

Using Fit correctly

Does this mean you cannot ever use Fit? No, of course not. It's there for a reason.

The key to using Fit correctly is to use it sparingly and deliberate. That's it! As long as you avoid causing textures to be stretched or have very small scales it's perfectly fine to use Fit.
Of course, most of the time it's better to just use the scales manually so I suggest you practice doing that instead of using Fit. 😄


You must log in to post a comment. You can login or register a new account.