VERC: Custom Lightstyle Generator v1.0 Last edited 21 years ago2003-09-25 14:34:00 UTC

You are viewing an older revision of this wiki page. The current revision may be more detailed and up-to-date. Click here to see the current revision of this page.

This article was recovered from an archive and needs to be reviewed

  1. The formatting may be incorrect as it was automatically converted to WikiCode from HTML, it needs to be revised and reformatted
  2. Some information may be out of date as it was written before Half-Life was available on Steam
  3. After the article is re-formatted and updated for Steam HL, remove this notice
  4. Please do not remove the archive notice from the bottom of the article.
  5. Some archive articles are no longer useful, or they duplicate information from other tutorials and entity guides. In this case, delete the page after merging any relevant information into other pages. Contact an admin to delete a page.
This program will enable you to easily create the custom lightstyle you want for your map. The randomize function can add a variable random interference effect.
You can also preview the effect while you edit.

Here is a screenshot of the application (click for full size image):

| (Link: CLG_01.jpg)

This utility is based on the light generator by koekjesbaby (Link: ) .

Download install files:

If you have runtimes:
CLG_v1.zip (Link: CLG_v1.zip)

If you need the full install package:
CLG_v1_Setup.zip (Link: CLG_v1_Setup.zip)
This article was originally published on the Valve Editing Resource Collective (VERC).
TWHL only archives articles from defunct websites. For more information on TWHL's archiving efforts, please visit the TWHL Archiving Project page.

Comments

You must log in to post a comment. You can login or register a new account.