The Whole Half-Life
TWHL
Forums
Wiki
Vault
Competitions
More...
Journals
News
Polls
Members
Go
Go
Login
Email or Username
Password
Remember Me
Login
Forgot Your Password?
Register
The Whole Half-Life
Go
Forums
Wiki
Vault
Competitions
More...
Journals
News
Polls
Members
Login
Email or Username
Password
Remember Me
Login
Forgot Your Password?
Register
Enter our newest competition,
The Whole Ascension Life (Mini Competition)
!
Open for entries:
The Whole Ascension Life (Mini Competition)
DM_Cybrain & TDM_Cybrain
is map of the month for September 2012!
Sep 2012 MOTM:
DM_Cybrain & TDM_Cybrain
Say hello to
chino
, our newest member!
Welcome to TWHL,
chino
!
Category: VERC - mapping
See all pages
See all uploads
See all categories
Category: VERC - mapping
Wiki
View Category
No information for this category has been entered yet. You can change this by creating the category page by
clicking here
.
Subcategories
Archived Articles
(78)
Review Required
(75)
Tutorials
(78)
VERC - Day of Defeat
(4)
VERC - general
(12)
VERC - Half-Life
(55)
VERC - Half-Life - Blue Shift
(1)
VERC - Half-Life - Opposing Force
(3)
VERC - Half-Life 2
(1)
VERC - Spirit of Half-Life
(1)
VERC - Worldcraft-Hammer Editor
(1)
VERC Archive
(78)
Pages in this category
VERC: 'Glowing' Texture Lights
VERC: Advanced r_speeds Control
VERC: Angular Velocity and Rotating func_trains
VERC: Basic Spawn Protection for Day of Defeat Maps
VERC: Basic Teleporter with Effects
VERC: Better Sprites With Env_Beam
VERC: Big List of Single-Player Mapping Tips
VERC: Blue-Shift setup and mapping guide
VERC: Carving responsibly
VERC: Chairs, Scientists and Barneys
VERC: Combining Brushes with a Text Editor
VERC: Common Monster Properties
VERC: Compiling 101
VERC: Concepts: Triggers and Targets
VERC: Controllable Looping.
VERC: Controlling Turrets Through Cameras
VERC: Cool Looking Dripping Water
VERC: Creating A Locked Door
VERC: Creating A Retinal Scanner
VERC: Creating A Usable And Destructible Mortar
VERC: Custom Lightstyle Generator v1.0
VERC: Detail textures in Half-Life
VERC: Door With Turning Handle
VERC: Doors With Glass
VERC: Elevator No. 2
VERC: Elevator With Moving Buttons
VERC: Embedding Textures into a Map
VERC: From The Frame Up
VERC: Gib Item List
VERC: Glass and Transparency
VERC: Glowing Sprites
VERC: Got Props?
VERC: Half-Life Rain
VERC: Half-Life Skys
VERC: Half-Life Teamplay
VERC: Half-Life Unit To Real-Life Unit Conversion
VERC: Hint Brush Tutorial
VERC: Horizonal Bubbles
VERC: How To Create An Airstrike
VERC: How To Make A Pop Machine
VERC: In Depth: Level Transitions
VERC: Invisible Usable Trigger
VERC: Leaks
VERC: Looping Multi_Managers
VERC: Magic Cargo Container
VERC: Making a Territory Control Map
VERC: Mitered Corners: The Undying Myth
VERC: Monster Health
VERC: Motion Blur Effect
VERC: NPC and Item Placement Theory
VERC: Pitch Yaw Roll Demystified
VERC: Polygon Reduction Methods
VERC: Poor Man's Shiny Floors
VERC: Preset Light Appearances
VERC: Pretty Effects with Spirit of Half-Life
VERC: Putting Monsters On Paths
VERC: Random Event Generator
VERC: Realistic Steam
VERC: Rendering Properties
VERC: Rotating Lights
VERC: Rotating Objects
VERC: Security Cameras
VERC: Texture Alignment on Curves
VERC: Texture Antialias "Bug"
VERC: The Advanced Compile Dialogue
VERC: The Art of Ladder Making
VERC: The Bendy Door
VERC: The Hallway?
VERC: The Opposing Force Opening Sequence
VERC: The Rustmill Effect?
VERC: The X-Ray Effect
VERC: Tips For Faster Compiling
VERC: Top Ten N00b Problems (And Solutions)
VERC: Torching Open A Door (Half-Life)
VERC: Torching Open A Door (OpFor)
VERC: Using Skys in Half-Life
VERC: WC Sphere Making
VERC: Weather Effects In Day of Defeat