bounding box Last edited 1 month ago2024-02-27 23:25:08 UTC

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The bounding box of a brush entity is the cuboid that fits the entire brushwork of the entity.

In general, it is used by the game engine to determine if the entity should be rendered, by seeing if the bounding box is within any of the visible areas (leafs) of the map.

Some entities that make use of their bonding box property include:
User posted image
The BOUNDINGBOX tool texture allows you to set a custom bounding box for an entity. Some neat use cases:

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