bounding box Last edited 9 months ago2024-02-27 23:27:08 UTC

You are viewing an older revision of this wiki page. The current revision may be more detailed and up-to-date. Click here to see the current revision of this page.
The bounding box of a brush entity is the cuboid that fits the entire brushwork of the entity.

In general, it is used by the game engine to determine if the entity should be rendered, by seeing if the bounding box is within any of the visible areas (leafs) of the map.

Some entities that make use of their bounding box property include:
User posted image
The BOUNDINGBOX tool texture allows you to set a custom bounding box for an entity. Some neat use cases:

Comments

You must log in to post a comment. You can login or register a new account.