Last edited 3 years ago2019-05-19 03:39:26 UTC
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When triggered, this entity will create an explosion, composed of a fireball sprite, sound, smoke, sparks, a scorch decal (placed on the closest surface if applicable) and damage.
- Name (targetname) - Name is a general attribute used to identify entities.
- Magnitude (iMagnitude) - Sets the power of the explosion. Smaller values are less powerful, larger values are more powerful.
- No Damage (1) - If enabled, the explosion will not do any damage.
- Repeatable (2) - If enabled, subsequent triggerings will generate more explosions. Otherwise, the entity will be removed after its first trigger.
- No Fireball (4) - If enabled, the explosion will have no fireball sprite.
- No Smoke (8) - If enabled, the explosion will have no smoke.
- No Decal (16) - If enabled, the explosion will not create a scorch decal.
- No Sparks (32) - If enabled, the explosion will have no sparks.
- All elements of the entity can be turned off individually except for the sound.
- The individual elements of this entity can all be created using other entities. If you need finer control over your explosion, consider creating it from scratch.
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