env_explosion (Half-Life)
Last edited 16 years ago2008-05-04 03:44:32 UTC
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Point EntityThis entity creates any combination of fireball, smoke, sparks, decals and sound, also known as an explosion.
Attributes
- Name (targetname) - Property used to identify entities.
- Magnitude (iMagnitude) - The size of the explosion. 100 is average.
Flags
- No Damage (1) - Explosion won't cause any damage.
- Repeatable (2) - Entity can be triggered more than once.
- No Fireball (4) - There is no orange fireball. It won't look much like an explosion...
- No Smoke (8) - Creates a pollution-free explosion.
- No Decals (16) - No scorch marks are left behind.
- No Sparks (32) - No sparks fly out.
Inputs
Outputs
Notes
- It's possible to create a similar effect with a combination of other entities, but it wouldn't be much fun, so this quick and easy one is here instead!
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