env_sound Last edited 5 years ago2019-05-19 05:13:50 UTC

Redirected from env_sound_(Half-Life)

env_sound - Point Entity

The env_sound entity is a trigger of sorts that alters the processing done on sounds heard by the player. For example, the env_sound can alter sounds to have a strong echo as though the player is in a large enclosed area. This entity is used to assist in creating a particular atmosphere in an area.

Attributes

Notes

Example maps

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1 Comment

Commented 10 months ago2023-12-29 11:31:33 UTC Comment #105810
Just to document this somewhere:

The cvar waterroom_type (default 14) controls which env_sound Room Type is applied when the player is underwater. It's seemingly unused in the game.

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