func_door_rotating (Half-Life) Last edited 6 years ago2018-09-05 04:03:36 UTC

You are viewing an older revision of this wiki page. The current revision may be more detailed and up-to-date. Click here to see the current revision of this page.

This article was converted from a previous version of TWHL and may need to be reviewed

  1. The formatting may be incorrect due to differences in the WikiCode processing engine, it needs to be revised and reformatted
  2. Some information may be out of date
  3. After the article is re-formatted and updated, remove this notice and the Review Required category.
  4. Some older articles are no longer useful, or they duplicate information from other pages. In this case, delete the page after merging any relevant information into other pages. Contact an admin to delete a page.
Brush Entity

Much like func_door, this entity allows you to make a door that rotates rather than slides.

Attributes

Flags

Notes

2 Comments

Commented 13 years ago2011-01-04 05:24:40 UTC Comment #101131
In Counter strike, if the door is rotating (this entity is usually used in CS deathrun servers) and the round has ended, the door will continue to rotate in the next round until it gets stopped / finishes rotation cycle.
Commented 10 months ago2024-01-26 01:36:22 UTC Comment #105931
It seems Day of Defeat always uses doors/doormove.wav and doors/doorstop.wav if movesnd and stopsnd are non-zero.

You must log in to post a comment. You can login or register a new account.