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This entity lets you create a rotating object.
Name (targetname) - Property used to identify entities.
Render FX (renderfx) - Gives objects special render effects. Think of it as modifying whatever the Render Mode puts out. The options are as follows:
0 = Normal
1 = Slow Pulse
2 = Fast Pulse
3 = Slow Wide Pulse
4 = Fast Wide Pulse
5 = Slow Fade Away
6 = Fast Fade Away
7 = Slow Become Solid
8 = Fast Become Solid
9 = Slow Strobe
10 = Fast Strobe
11 = Faster Strobe
12 = Slow Flicker
13 = Fast Flicker
14 = Constant Glow
15 = Distort
16 = Hologram (Distort and Fade)
Render Mode (rendermode) - Controls the type of rendering that is used for an object. Options are:
0 = Normal
1 = Color
2 = Texture
3 = Glow
4 = Solid
5 = Additive
Pitch Yaw Roll (angles) - Sets the pitch (up / down), yaw (left / right) and roll (bank) respectively. The compass in WorldCraft / Hammer corresponds to Yaw. The settings are not always (or not all) used.
Global Entity name (globalname)
FX Amount (renderamt)
FX Color (rendercolor)
ZHLT Lightflags (zhlt_lightflags)
Light Origin Target (light_origin)
Rotation Speed (speed) - This is the maximum speed the rotating object will acheive.
Volume (volume) - Sound volume from 0 to 10 (10 loudest).
Friction (fanfriction) - If the Acc/Dcc flag is enabled, this value determines the time it takes to reach full speed or to stop after being triggered.
Fan Sounds (sounds) - The sound to make while moving. Values:
0 = no sound
1 = fast whine
2 = slow rush
3 = medium rickety
4 = fast beating
5 = slow smooth
WAV Name (message) - The path / filename of a custom movement sound to be played (overrides Fan Sounds).
_minlight (_minlight) - Minimum light level.
X Y Z - Move here after lighting (spawnorigin)
Damage inflicted when blocked (dmg) - If the player blocks the entity's movement, this amount of damage will be dealt.
Start On (1)
Reverse Direction (2) - Set this flag to make the brush turn in the opposite direction.
X axis (4) - If enabled, the rotation will be in the X axis.
Y axis (8) - If enabled, the rotation will be in the Y axis.
Acc/Dcc (16) - If enabled, the entity will accelerate and decelerate from maximum speed based on the Friction property.
Fan Pain (32) - With this enabled, the player will be hurt when coming into contact with the brush.
Not Solid (64)
Small Radius (128) - Sets sound range to low.
Medium Radius (256) - Sets sound range to medium.
Large Radius (512) - Sets sound range to high.
Often used to create fans.
An origin brush needs to be part of the entity to specify its axis of rotation.