func_tankcontrols (Half-Life) Last edited 16 years ago2008-06-11 08:13:45 UTC

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Brush Entity

This entity defines an area in which a player can control a func_tank entity.

Attributes

Flags

Inputs

Outputs

Notes

1 Comment

Commented 2 months ago2024-09-18 01:45:55 UTC Comment #106403
You can maybe have an ambient_generic play a cocking up sound (just like when using the emplaced pulse gun in hl2) by having it have the same name as the tank, so the func_tankcontrols triggers both of them.

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