func_trackautochange Last edited 6 months ago2019-05-13 07:47:56 UTC by Penguinboy Penguinboy

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Brush Entity

This entity lets you switch a train that is not being controlled by the player to a new track via a moving piece of track, either rotating, or ascending / decending, or both.

Attributes

[list]
[li]0 = Normal [li]Render Mode (rendermode) - Controls the type of rendering that is used for an object. Options are: [li]Move Sound (movesnd) - These apply either to door or elevator type entities. For doors, the options are as follows: And for elevators: [li]Stop Sound (stopsnd) - This property is found in both door and elevator type entities. For doors, the options are: And these are elevator options: [li]FX Amount (renderamt)[/li]
[li]FX Color (rendercolor)[/li]
[li]Global Entity Name (globalname)[/li]
[li]Sound Volume (volume) - Range: 0.0 - 1.0[/li]
[li]Travel altitude (height) - Altitude to ascend or descend (use negative values for the latter, or 0 to disable altitude change).[/li]
[li]Spin Amount (rotation) - This is the amount in degrees the track will turn on its way up / down.[/li]
[li]Train to Switch (train) - The Name of the train that is using the track.[/li]
[li]Top Track (toptrack) - This is the Name of the last path_corner in the upper track.[/li]
[li]Bottom Track (bottomtrack) -The Name of the first path_corner in the lower track.[/li]
[li]Move/Rotate Speed (speed) - The speed in units/sec that the track platform will move. If the Rotate Only flag is set this will be the speed of rotation only.[/li]
[li]ZHLT Lightflags (zhlt_lightflags)[/li]
[li]Light Origin Target (light_origin)[/li]
[li]Minimum Light Level (_minlight)[/li]
[/list]

Flags

Notes

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