func_train (Half-Life) Last edited 16 years ago2008-06-11 08:13:46 UTC

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Brush Entity

This entity creates a moving object. Not just used for trains; in fact, the func_train is more commonly seen in elevators, platforms, laser targets etc.

Attributes

[list]
[li]0 = Normal [li]Render Mode (rendermode) - Controls the type of rendering that is used for an object. Options are: [li]Move Sound (movesnd) - These apply either to door or elevator type entities. For doors, the options are as follows: And for elevators: [li]Stop Sound (stopsnd) - This property is found in both door and elevator type entities. For doors, the options are: And these are elevator options: [li]Global Entity Name (globalname)[/li]
[li]FX Amount (renderamt)[/li]
[li]FX Color (rendercolor)[/li]
[li]ZHLT Lightflags (zhlt_lightflags)[/li]
[li]Light Origin Target (light_origin)[/li]
[li]First stop Target (target) - The name of the path_corner you want the entity to begin its journey at.[/li]
[li]Speed (speed) - The speed the entity will move at in units/second.[/li]
[li]Angular velocity (avelocity) - Sets up axial rotation. Format: Y Z X.[/li]
[li]Damage on crush (dmg) - If the player is caught between the entity and a solid brush, this is the amount of damage he will sustain.[/li]
[li]Contents (skin)[/li]
[li]Sound Volume (volume) - Range: 0.0 - 1.0[/li]
[li]Minimum Light Level (_minlight)[/li]
[/list]

Flags

Inputs

Outputs

Notes

2 Comments

Commented 4 years ago2020-04-06 01:23:31 UTC Comment #102640
"Contents" can be set to -3 to replicate water inside the brush
Commented 3 months ago2024-09-05 11:52:33 UTC Comment #106372
TO DO: Add a note about sprite trains ( https://twhl.info/vault/view/6461 )

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