func_wall Last edited 3 years ago2020-05-24 20:30:11 UTC

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Brush Entity
This entity lets you create a stationary piece of geometry in your level which can then be modified (through its rendering properties) for a number of effects.
Often used for performance reasons, and for things like unbreakable glass, masked textures (fences, ladders).

Entity Properties

Class Info

Flags

Notes

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