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This entity acts like a combination of the multisource and trigger_relay entities, but is based on teams.
The game_team_master can replace the multisource as the master for any entity. It will only be active when the activating team matches the team index value.
Name (targetname) - Property used to identify entities.
Target (target) - When an entity is activated, it triggers the entity with the name specified by Target.
Delay before trigger (delay) - Usually the time in seconds before an entity should trigger its target (after being triggered itself). Under other SmartEdit names, delay might also be the time to wait before performing some other action.
KillTarget (killtarget) - When an entity is triggered, it will remove from the game the entity specified by this property.
Master (master) - The name of a multisource (or game_team_master) entity. A master must usually be active in order for the entity to work. Thus they act almost like an on/off switch, in their simplest form, and like an AND gate in the case of the multisource.
Trigger State (triggerstate) - Activate the target with this trigger state (0 = off, 1 = on, 2 = toggle).
Team Index (-1 = no team) (teamindex) - The team number that is valid for this entity. -1 allows all teams.
Remove on fire (1) - The entity will be removed after firing.
Any Team (2) - If the team index is -1 any team can activate this entity.
The team index can be changed by the game_team_set entity.
The server selects which team corresponds to which number with the 'mp_teamlist' cvar.
This entity is broken and will not filter teams properly.