info_intermission Last edited 5 years ago2019-05-05 09:29:09 UTC

You are viewing an older revision of this wiki page. The current revision may be more detailed and up-to-date. Click here to see the current revision of this page.

This article was converted from a previous version of TWHL and may need to be reviewed

  1. The formatting may be incorrect due to differences in the WikiCode processing engine, it needs to be revised and reformatted
  2. Some information may be out of date
  3. After the article is re-formatted and updated, remove this notice and the Review Required category.
  4. Some older articles are no longer useful, or they duplicate information from other pages. In this case, delete the page after merging any relevant information into other pages. Contact an admin to delete a page.
Point Entity

This acts as a camera view after the player has been killed in a deathmatch game. Instead of fading out, the dead player gets a chance to see where he got waxed.

Attributes

Flags

Inputs

Outputs

Notes

Team Fortress Classic only

Attributes

  • Angular Velocity (PYR) (avelocity)

1 Comment

Commented 5 months ago2023-11-15 15:20:30 UTC Comment #105640
how to make it work ?

You must log in to post a comment. You can login or register a new account.