This entity, when placed in a level and compiled, makes the entire level visible from the entity's origin (or more accurately the
leaf it's in.) If the reverse attribute is set, then it does the opposite – the leaf the entity is in becomes visible from everywhere else on the map.
This entity is only available in later versions of VHLT and upwards.
Attributes
- Reversed (reverse) - values:
Flags
Notes
- The intended use case for this entity is to have a place in a Counter-Strike 1.6 map where everything on the map (including all entities and props) is visible from a separate area, inside which the mapper can stand to create an overview screenshot.
- With the reverse attribute, it can be used to place a custom 3D model of a skybox which makes it possible to have a skybox resolution greater than the usual 256px x 256px with the vanilla GoldSrc engine. However, the model needs to be really, really, big, in order to fight parallax effects. Then
worldspawn
's Max viewable distance needs to be likewise adjusted to encompass the skybox model's dimensions (plus the map's own dimensions).
See also