item_airtank
Last edited 3 months ago2024-09-02 08:17:22 UTC
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This entity has been cut by Valve during the development of Half-Life and therefore is a leftover. It might function properly or not entirely or not at all.
Spawns an air tank. When a player touches it, his oxygen is replenished to the maximum (12 seconds) and a sound cue similar to Xen's jump pad is played. There is a 30 seconds recharge time before being able to use it again.
Attributes
- Target (target) - Trigger this target when collected.
- Delay before trigger (delay) - Seemingly unused.
- KillTarget (killtarget) - Seemingly unused.
- Name (targetname) - Name is a general attribute used to identify entities.
- Pitch Yaw Roll (Y Z X) (angles) - Changes the rotational position of the item.
Flags
- Not in Deathmatch (2048) - If enabled, the entity will not be present in a deathmatch game.
Notes
- Looking at the code in the Half-Life SDK, the air tank isn't really an item but a grenade. It won't inherit all the same traits as common items.
- It will not fall on the ground like the common items.
- It can take damage and has 20 HP on all skill levels.
- Because it can take damage, there is a bounding box collision whose size is 32, 32, 36 on the X, Y and Z axis respectively.
- It will explode with a damage of value of 50 upon "killing it" on all skill levels. The explosion will make the same effects as any other kind of explosive.
- It will remember the "killer" and can impact the game such as provoking the player's friendly monsters, award or substract (suicide) a frag in deathmatch games.
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