monster_human_grunt (Half-Life) Last edited 15 years ago2009-03-07 02:02:00 UTC

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Point Entity

Spawns one of the game's greatest attractions: the marines.

Attributes

[list]
[li]0 = Normal [li]Render Mode (rendermode) - Controls the type of rendering that is used for an object. Options are: [li]TriggerTarget (TriggerTarget) - The event to trigger when the TriggerCondition is met. Used by monsters.[/li]
[li]Trigger Condition (TriggerCondition) - This controls the condition under which a monster will trigger its TriggerTarget. The options are: [li]FX Amount (1 - 255) (renderamt)[/li]
[li]FX Color (R G B) (rendercolor)[/li]
[li]Pitch Yaw Roll (Y Z X) (angles)[/li]
[li]Animation Sequence (editor) (sequence)[/li]
[li]Squad Name (netname)[/li]
[li]Weapons (weapons) - 1 = 9mmAR, 3 = 9mmAR + HG, 5 = 9mmAR + GL, 8 = Shotgun, 10 = Shotgun + HG[/li]
[/list]

Flags

Inputs

Outputs

2 Comments

Commented 3 years ago2021-07-31 20:07:57 UTC Comment #103640
How i spawn the Human-Grunt with balaclava and shotgun?
Commented 9 months ago2024-02-15 14:37:55 UTC Comment #105982
^ Spawn one with a shotgun. HECU shotgunners always wear balaclavas.
[2024-08-25] I tried a weird weapon combo of just handgrenades (2) but it doesn't work as I expected:
  • Weapon clip amount defaults to AR's (36)
  • Ranged attack defaults to shotgun shot, even if grunt doesn't have one
So the guy ended up being way more OP than regular shotgunner.

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