scripted_sequence (Half-Life) Last edited 16 years ago2008-05-04 03:44:32 UTC

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Point Entity

This entity allows you to make a monster perform a pre-scripted animation.

Attributes

0 = No - Monster will perform the sequence wherever it is.<BR>
1 = Walk - walks to the location of the aiscripted_sequence, then performs its animation.<BR>
2 = Run - as above, but runs.<BR>
4 = Instantaneous - warps to spot.<BR>
5 = No-turn to face - monster turns to face the aiscripted_sequence, then performs the sequence.

Flags

Inputs

Outputs

Notes

2 Comments

Commented 4 months ago2023-12-30 18:39:37 UTC Comment #105814
The behaviour of this entity is so complex it might need a flow chart
Commented 3 months ago2024-01-11 22:13:41 UTC Comment #105857
Would someone be willing to make that flow chart? I might actually need it.

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