speaker (Half-Life)
Last edited 15 years ago2009-12-14 04:36:38 UTC
- Wiki
- View Page
-
You are viewing an older revision of this wiki page. The current revision may be more detailed and up-to-date.
Click here to see the current revision of this page.
This article was converted from a previous version of TWHL and may need to be reviewed
- The formatting may be incorrect due to differences in the WikiCode processing engine, it needs to be revised and reformatted
- Some information may be out of date
- After the article is re-formatted and updated, remove this notice and the Review Required category.
- Some older articles are no longer useful, or they duplicate information from other pages. In this case, delete the page after merging any relevant information into other pages. Contact an admin to delete a page.
Point EntityCreates a public announcement system that randomly plays announcements.
Attributes
- Name (targetname) - Property used to identify entities.
- Sentence Group Name (message) - The sentence group to randomly select sentences from.
- Volume(10=loudest) (health) - Sound Volume for the public announcement.
Flags
- Start Silent (1) - If enabled, the entity will have to be triggered to work.
Inputs
Outputs
Notes
- Place this in one or more spots in your level. Every 3 to 10
minutes it will make a random announcement, as if a public announcement system is in
effect.
4 Comments
You must log in to post a comment.
You can login or register a new account.
Think the VOX in HL, or the random messages at the mall.
Tetsu0: It works kinda like this: When you have this in your level, and set to a certain sentence group, it will say those sentences from the VOX section of the sentences.txt file. You remember the AM labs, and how there would be a random announcement, usually when you go down the elevator? That was one of these.
They can be hard to use, but are well worth the effect if you find a proper place to use it.
EDIT: In retrospect, I probably should have used this in Colony 42 instead of replacing the sentences with new ones altogether and using a scripted_sentence...