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The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured game:
Half-Life
by
Valve Software
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trigger_transition
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trigger_transition
Last edited
1 year ago
2023-08-02 12:22:01 UTC
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trigger_transition -
Brush Entity
This entity creates an area in which the player must be for an associated
trigger_changelevel
to work.
Attributes
Name (
targetname
)
- Property used to identify entities.
Notes
The
trigger_transition
targetname must share the same name as the
info_landmark
, otherwise it won't work.
Related pages
trigger_changelevel
Categories
Entity Guides
Brush Entities
Half-Life Entity Guide
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