npc_combinedropship
npc_combine_s
path_track
info_target
info_node
(just makes the it easier for the combines running)npc_combinedropship
, at the dropships start location. In this case, name it dropship_1.npc_combine_s
anywhere in the map and name them sequentially from dropship_1_soldier_1 up to dropship_1_soldier_6. Configure them as you want with weapons and grenades. Make sure you check Template NPC (in the Flag tab under properties).path_track
entities, the first one close to the dropship's start location, and the second close to your desired drop location.path_track
dropship_1_path_1. Make Next Stop Target dropship_1_path_2. Make the Path radius to around 100. Do the same for the other tracks. (Path radius makes the dropship flying look smoother. When it enters that radius, he will continue to the next track without stopping or trying to reach the precise location of the path_track
.info_target
entities. The first one should go at the desired drop location where the dropship will be when dropping off the soldiers. Make sure you place this on the ground. Name the dropship dropoff location dropship_1_landingarea_1. The other 6 are used to define where the soldiers will run after they jump out from the dropship. Name them sequentially from dropship_1_soldier_dropoffpoint_1 up to dropship_1_soldier_dropoffpoint_6.info_node
entities around the dropoff location, which will make the combine running smoother after dropped.
OnFinishedDropoff
dropship_1
FlyToSpecificTrackViaPath
dropship_1_path_4
(This tells the dropship, after he has dropped the combines he will fly using paths to dropship_1_path_4)path_track
and make an output:
OnPass
dropship_1
FlyToSpecificTrackViaPath
dropship_1_path_2
(This tells the dropship to go to dropship_1_path_2 after it has passed the first path)path_track
and make another output:
OnPass
dropship_1
LandTakeCrate
6
(This tells the dropship that when it passes this path, it will drop the crate with a total of 6 Combine soldiers)path_track
and create the following output:
OnPass
dropship_1
Kill
(This tells the dropship to remove this entity from the game when passing dropship_1_path_4. There is no value for this parameter.)You must log in to post a comment. You can login or register a new account.
ERROR: bad input/output link:
!! npc_combinedropship(dropship_1,LandTakeCrate) doesn't match type from path_track(dropship_1_path_2)