HL extra weapons Created 9 years ago2015-02-10 22:29:42 UTC by MMProductions MMProductions

Created 9 years ago2015-02-10 22:29:42 UTC by MMProductions MMProductions

Posted 9 years ago2015-02-10 22:29:42 UTC Post #323935
Hello there. This is my fourth topic here.

As I said on previous topics I made, I'm creating a HL1 mod.

It will be about a construction worker from Black Mesa. Its model will look like the unused/cut construction worker from retail version of HL.

One of the interesting things is that I'll add new extra weapons (OpFor and some TFC weapons ones together :P :biggrin: ;) :sarcastic: :glad: ).

The HL mod will also include some of the Opposing Force enemies and the BETA/cut enemies from HL (eg. Chumtoad, Archer, Mr. Friendly, Panthereye...).

I already downloaded today the HL SDK, version 2.3. I tried to check out the tutorials on this forum, but they were very hard to understand.

I can't edit the HL weapon codes, because I'm very afraid of my game/mod crash.

Hope someone will be able to give some tips and instructions, of how I can finish these elements of my future HL mod soon.

So, that's all. Hope you understood.
MMProductions MMProductionsMapping project productions by MM
Posted 9 years ago2015-02-11 13:50:18 UTC Post #323967
Check out Spirit of Half Life. Commonly abbreviated as SoHL.
It makes modding really easy.

Urby posted a nice link. Check the TWHL tower thread for more info.
Here's the source file download: http://hunter.weebitmagic.com/urby/spirit.zip
Reference Thread:
http://twhl.info/forums.php?thread=18670&page=last
Tetsu0 Tetsu0Positive Chaos
Posted 9 years ago2015-02-11 14:11:56 UTC Post #323973
Sadly, even with Spirit you're going to need to learn coding in order to add new weapons.

The majority of the members here at TWHL are mappers / modellers with coders being few and far between, especially for GoldSource.

Someone might be able to point you in the right direction though.
monster_urby monster_urbyGoldsourcerer
Posted 9 years ago2015-02-11 17:06:09 UTC Post #324001
Posted 9 years ago2015-02-14 21:00:26 UTC Post #324127
I can help you code new weapons. I wanted to make a big HL mod too, but it took me way to long to make maps. I was hoping that people could give me old unfinished maps or something and I can just combine them all to make a big mod, with custom weapons and monsters.
Posted 9 years ago2015-02-21 17:13:21 UTC Post #324321
I can help you code new weapons. I wanted to make a big HL mod too, but it took me way to long to make maps. I was hoping that people could give me old unfinished maps or something and I can just combine them all to make a big mod, with custom weapons and monsters.
Thanks for replying, 2games :P

I'm planning a big HL1 mod too, it will feature all HL Opposing Force weapons. And some Team Fortress Classic weapons.

Listen, I'll try to send you a private message, and I'll send you the weapon models I'll code for my HL mod, the weapon models I got, right?

I'll also decide the story for my HL1 mod, and I also created the protagonist for it. I'm also a Valve Hammer editor mapper, lol! :P

Most elements for my HL1 mod I'll be creating myself, but if necessary I can hire some coders/mappers or modellers for it. Only if doing this will be easy, of course...

I'll send you also via private messages, the player model from my HL1 mod, right?

So, that's all. Thanks for helping anyway.
MMProductions MMProductionsMapping project productions by MM
Posted 9 years ago2015-02-21 19:56:13 UTC Post #324327
I'll be also planning my mod for both WON and Steam versions.
MMProductions MMProductionsMapping project productions by MM
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