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Carbaseus

Map Vault > Completed Maps

map screenshot

star star star star star
(19 votes)

[More Screenshots]

Avatar

By K7 (See more)
24th August, 2004

Half-Life MOTM Winner!
Hosted Externally - BSP
4640 views
1260 downloads
44 comments

Last edited: 2nd September, 2012

download

This map is probably among the largest out there for HLDM, but it's open enough that even a game with a few people is still pretty fun. The map was designed for Rocket Crowbar originally, but plays great in HLDM and especially in Oz with a grappling hook. Connectivity was my focus with this map, so snipers will have to pay extreme attention to survive. The theme at work here is a large field with one superstructure, all contained in a surround of canvas walls. I consider this map to be my final work before moving on to HL2, and I also consider it to be my best. Enjoy.

Comments

avatar K7 says: 24th August 2004, 23:23 PM
I forgot to mention that I set my poly budget for P3 or better with decent acceleration. Game plays fine on the Duron 750 w/ Radeon test machine, so that's what i'll recommend as the minimum requirement. My apologies to those with older boxes.
avatar RacerX says: 25th August 2004, 14:01 PM
Without having played it, I'll just ask a question about what I see in the screen: Why make something so unique looking, then put in that same old ugly generic sky?
avatar K7 says: 25th August 2004, 15:36 PM
Because it looked good in my opinion. I tried several different skies out of my library but the default one fit the theme well enough that i saw no reason to tack another 800kb onto the download. Give it a whirl- you won't see anything but blue and clouds unless you're up on that one high ledge anyway. Oh, and thanks for the feedback.
avatar RacerX says: 25th August 2004, 17:07 PM
Ok I checked it out. I really like the architecture and how its all layed out. The lighting and sounds are cool too. I still think that sky blows though. Also, even though you didn't make the map for older boxes, the 4100 wpoly and 8300 epoly might be unplayable for more than just junk comps.
4 stars imo
avatar K7 says: 25th August 2004, 18:17 PM
Yeah, the team handed me a budget of 4000wpoly so I went to town. Maps I tried to release with 2000wpoly got "needs more detail" comments so I threw them some overkill with this one. At least the average throughout is about 1000-2000, only in that one corner looking in does it jump past 3k.
avatar Coolfat3459 says: 25th August 2004, 18:58 PM
Wow, I haven't downloaded this bt the screenshot tells me this is a map I would like to play!
avatar Floater619 says: 25th August 2004, 22:21 PM
beeeeutifal. just beautiful.
avatar K7 says: 26th August 2004, 01:41 AM
I wish I could get a game going with about 16 people is the only thing; I have 6 computers in my house so I can't give it the playtest i'd really like to. I'll likely hand it over to the DOD (Den of Death, not Day of Defeat) mapping team to have it converted to AHL as well if they want to do another for the community. I recommend playing it in Oz personally, it's the most fun if you have some extra means of locomotion.
avatar Captain P says: 27th August 2004, 03:20 AM
Really unique setting, feels like some sort of theather. The architecture fits nicely, I like the pillars and the walkways especially. Texturing is fine but a bit boring at some places. Overall, I liked the map. Looks bright, comfortable to play in.

I played at an average of 40 fps (AMD 1800+, GeForce FX5600, 128MB, 384 MB RAM), so that's decent. Nice you've warned us before... ;)
avatar Mephs says: 27th August 2004, 09:48 AM
Looks lovely...pity I'm one of the unfortunate few for which this map isn't gonna work. It looks bloody brilliant too! *sigh* Any chance of a "Carbaseus lite"? :D
avatar K7 says: 27th August 2004, 12:01 PM
In all honesty I probably would if I hadn't designed all the architecture to be a single, flowing structure. I can't really think of anything I can do to lower speeds without drastically altering the map, simply because of the way it's laid out. We all know how HL appreciates football field sized areas. What speed machine are you running?
avatar Kasperg says: 29th August 2004, 09:40 AM
Great architecture! The ideas are great and well executed. The only problem I see is that this map is too big and detailed for the original Half-life engine. The recommended wpolys for a deathmatch map are somewhere around 600. It'd be great if you could make a similar map when HL2 and the Source engine are around (think of water reflections and shining metal pilars) :)
avatar K7 says: 30th August 2004, 01:17 AM
If the brushwork can be ported easily then I will likely touch-up and re-release several maps including this one for HL2. I'm actually pretty pleased that the map came out as well is it did considering I was gritting my teeth in uncertainty about speeds when the design was still on paper.
avatar K7 says: 31st August 2004, 01:25 AM
I'm just curious, has anyone yet playtested this map with 4 or more players? If so, how did it play?
avatar Seventh-Monkey says: 1st September 2004, 06:58 AM
Crashed just before load.
avatar K7 says: 1st September 2004, 14:02 PM
That's odd; gave you the error report window I suppose? I tested it on 4 different machines straight from the zip file and didn't have any problems.

What are your specs and did you get any kind of details in the error message?
avatar squrel says: 1st September 2004, 22:34 PM
the map looks awesome but too bad i dont play hl otherwise i would alreyd have the map
avatar Jahzel says: 6th September 2004, 10:38 AM
What actually is that? A main stage and arena? I love it! Only trouble is it lags quite alot.
avatar kraken says: 10th September 2004, 06:55 AM
big and cool. 4.5 stars but thats not possible.
great lay out too
avatar [DDHLP-C]copper says: 20th September 2004, 03:03 AM
like the level man neat i agree with the sky map theres thousands ou there but other then that man major props and since i m thinkin of it can i have your permission to play it on our server ddhlpsteamed the website we have is www.ddhlp.com if u want to post your answer here or there
avatar [DDHLP-C]copper says: 20th September 2004, 03:04 AM
oh im getting 56-65fps on radeon 9600xp 256mb gpu and comp is 2.3 celeron 768mb ram
avatar K7 says: 9th November 2004, 02:31 AM
Sorry it took so long for me to get back here to reply. You know how school and work is. Sure, i'd love to see my map hosted on your server. I haven't gotten to play it with more than 4 people.
avatar Sajo says: 1st February 2005, 18:02 PM
submit the rocketcrowbar version too... ;)
avatar [DDHLP]copper says: star star star star star 27th October 2005, 13:37 PM
this is over a year since i posted but yeah its been in our mapcycle and it plays great man good fun
avatar rowleybob says: star star star star star 18th January 2006, 02:04 AM
Simply amazing work!

The level of detail, fluidity, sounds, textuing, layout and of course, architecture, are simply superb! This map gets "superb" for every area of mapping I'm aware of, except the sky! You did all this work only to use the old desert sky--yuck :(

It doesn't really matter though, I suppose, becuase this is easily one of the best maps I've ever seen for the half-life engine. This map makes me want to learn more about architectue and art, so I can properly appreciate/classify it!

Gameplay might be sketchy 'cause of the 2000 level wpolys, but considering the level of detail in this map, that's not really that bad imo.

I loved the ramps that take you through every area of this exquisite work, as weel the beautiful water in the courtyard, pillars, and tons of other structures I can't even identify!

Superb work.

5 Stars
avatar Halflife_master says: star star star star star 3rd January 2008, 06:02 AM
My rating is not just 5, its........ahhh its hard is too good to be true. seriously! Really Seriously!!!
things i really love about it:
ramps...
liquids....
flooring...
.......everything!!!
this is the best one yet!!!
i'm looking forward for your next map!!!

ooooooOOOHalf-Life_MasterOOOoooooo
avatar Halflife_master says: 3rd January 2008, 06:06 AM
.....one more coment....
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avatar K7 says: 2nd April 2008, 20:59 PM
I just happened back across this map again while showing some friends, and I've got to say I'm amazed to see how much everyone seems to like it even four years later. One of these days I ought to go ahead and put the other ten or so maps (all of them much smaller...) that I've done on this site since the sites I used to have them reviewed on are all gone. Might do that sometime soon since I'm not doing anything else for the time being. Thanks for the support guys.
avatar ZombieLoffe says: star star star star star 5th October 2008, 16:58 PM
Incredibly artistic and well laid out map, despite (or thanks to?) it's hugeness. It really is gargantuan, which is one of the main charms of the map. The style and feel of the map is awesome, with the swirling structures, steep walkways, grated pillars... I loved it.

We tried it tonight with a nigh-full TWHLDM server (we were 7), and it was a lot of fun. Admittedly, you have to be quite a few to enjoy it... when the server was just me and Urby, we ran around for minutes without seeing each other.

Great job.
avatar Daubster says: star star star star star 5th October 2008, 17:54 PM
What ZL said, had a rather kickass game tonight.
Amazing work, both gameplay and architecture-wise.
avatar srry says: star star star star star 30th July 2009, 00:03 AM
Amazing.
avatar potatis_invalid says: star star 6th January 2010, 19:20 PM
I really don't like it, sorry. It's oversized, ugly (bad texturing, lighting), no ambience, no life and... well that's it.
avatar hlife_hotdog says: star star star star star 5th March 2010, 00:50 AM
Are you kidding? Considering what he has acheived, this map proves just what you can squeeze from the engine. You do make valid points though, potatis, but I believe the effort he put into the design is well worth 5 stars alone.
avatar digital_ice says: 27th July 2010, 09:56 AM
Anyone have a copy then can send us?
Urby recommended this map for our office LAN games, but the link is 404ing.
avatar zeeba-G says: star star star star star 7th October 2010, 03:23 AM
Never too late to rate. This is amongst my favorite maps for the half life engine to date. Great gameplay with any number of players. The vast time spent looking for others is made up for by the amazing atmosphere this map creates. I joke with others saying "Jesus came to earth and made this map when he was bored." Its really good dude, late congrats! You should be an architect or game designer.
avatar dagguh says: 1st December 2010, 16:11 PM
I cannot download it.

I'm being redirected to http://www.thewexionweb.com/host/carbaseus.zip
avatar Stojke says: 26th March 2011, 19:37 PM
link dead :<
avatar zeeba-G says: 4th July 2011, 02:38 AM
psh it is seven years old. Try finding it online in hl.
avatar [USMCc]Vanguard says: 5th November 2011, 16:36 PM
I found it at:

http://mserv.td.org.uit.no/cs_server/my_cstrike/m
aps/
avatar Stojke says: 4th December 2011, 09:33 AM
Thx!
avatar Penguinboy says: 2nd September 2012, 09:26 AM
I've fixed the download link for this map.
avatar Archie says: star star star star star 2nd October 2012, 23:23 PM
Well deserved Map of the Month, albeit eight years late.
avatar K7 says: 18th January 2013, 15:58 PM
Wow, guys. I didn't even know people still remembered my old maps. Thanks for all the awesome compliments.

It makes me a little sad too to think that it's difficult now to find 32 person matches, because believe it or not I never got the chance to play this map myself after beta testing in a few 4-6 player servers.

By the way, I actually made 15 other finished maps and 5 playable betas, and I don't think I ever released any of them here. If you guys are interested, I can upload them to a temporary fileshare service if you guys can handle finding a more permanent place for them. 8 of them are included in the last release of the mod Rocket Crowbar 2 if you can find it, but the others have never seen a release at all. We've played them for years at LAN parties and they're pretty fun.
avatar Suparsonik says: 6th May 2013, 21:45 PM
Do want.
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