Commented 19 years ago2005-09-16 16:26:55 UTC
in vault item: de_dollsComment #9038
why do you rate all maps with one star? Mods should ban you from rating bitch. And you want to be a normal member of this community, how can you be one if you're acting like this?
Commented 19 years ago2005-09-16 11:33:22 UTC
in vault item: Top SecretComment #9033
You put the wrong .bsp in the zip file, it's an unlit version.
did I really? oops. sorry. The part with the couches is a "waiting room" so to speak. the real level will be far below, and because this is sp, there'll probably be a map change somewhere in there. (you'lll see.) the "entrance" is the helipad, but like you said, a road would be good. I'm in the process of fixing the skybox problem, and i'm glad you could actually tell that those things were solar panels!
Commented 19 years ago2005-09-15 22:02:17 UTC
in vault item: kat_shottyComment #9017
thx for the comments. i tried all angles and that seemed to be the best on for the screenie.
This was my first attempt, so the lighting was thrown in cause it needed it.
i dunno what error signs you speak of, but if you wanna drop by www.esfclan.net and gimme a screenie i'd be happy to fix it and re-release this map.
Also, our server play it quite frequently, if you wanna check it out on a full server. It only supports 24 players too, so i might make a "final" version if there is a request for it.
Commented 19 years ago2005-09-15 19:24:26 UTC
in vault item: Top SecretComment #9016
You put the wrong .bsp in the zip file, it's an unlit version.
What direction are you heading with this map? It's unfinished and I can't really think of what you're planning for this map...
Anyway. Some things you should definitely improve on are the bunker inside (bunkers with couches? and what are those bleu blocks supposed to be?) and the bunker entrance (I'd expect a fortified crete structure but this thing has thin walls and a really light roof. Not very well protected). The base also lacks a noticeable entrance. Adding a road will help. Also, do something to make the map feel more real, as the skybox is quite distinguishable from the level itself. Perhaps use some rocks or such.
Nice secret grenades though, and that generator with solar panels looks like a good idea. Tweak them a bit and it's a nice setting.
Commented 19 years ago2005-09-15 12:28:08 UTC
in vault item: ArcaneComment #9007
things i don`t like about it. -gets boring after a while -major lack of detail -easy to fall off the edge when trying to kill some one so I end up looking where i`m going instead of makeing kills. -very small serlection of textures.
good things -I beat my friend on it.(not rateing on this) -seems origenal -I didn`t get stuck so i couldn`t move
Commented 19 years ago2005-09-15 12:27:11 UTC
in vault item: ArcaneComment #9006
things i don`t like about it. -gets boring after a while -major lack of detail -easy to fall off the edge when trying to kill some one so I end up looking where i`m going instead of makeing kills. -very small serlection of textures.
good things -I beat my friend on it.(not rateing on this) -seems origenal -I didn`t get stuck so i couldn`t move
Commented 19 years ago2005-09-14 12:21:24 UTC
in vault item: JusticeComment #8999
o40 from HL2DQ took my Justice - SP map for a spin. He did it in forty seconds.
I never imagined it would be possible. It's ironic that someone else beat the map in fifteen minutes before, and everyone thought he was a liar. No one thought it could be done.
With amazing gaming skills and persistence, the clan at HL2DQ is the Olympic team for fast gaming.
If you are interested, you can check out the recorded demo (four segments) for Justice by o40. It's about 2 MB zipped.
I am quite impressed by their ability to scale vertical walls with a crowbar and a phys object. Fascinating!
Commented 19 years ago2005-09-14 10:04:58 UTC
in vault item: Black Mesa EntranceComment #8992
aaatrigger? i don't remember using that at all... maybe i don't remember. oh yeah, and the train is (was) supposed to go to one end, wait, return to the other end... (multiplayer.)
I think I never dled it before, because I used to be 'afraid' of downloading from 'remote sources.'
The part with the couches is a "waiting room" so to speak. the real level will be far below, and because this is sp, there'll probably be a map change somewhere in there. (you'lll see.) the "entrance" is the helipad, but like you said, a road would be good. I'm in the process of fixing the skybox problem, and i'm glad you could actually tell that those things were solar panels!
Runs on Duracell batteries, lol!
I got the field-of-view set to 120 aswell.
Welcome back, by the way.
Do you use custom textures/materials?
Anyway yeah thats cool!
Remember someone asked for drivable tampons eugh
I'll keep you posted.
Confusing map!
Could you make a HLDM (Half-Life 1) map out of it?
Looks far better with lights, doesn't it?
This was my first attempt, so the lighting was thrown in cause it needed it.
i dunno what error signs you speak of, but if you wanna drop by www.esfclan.net and gimme a screenie i'd be happy to fix it and re-release this map.
Also, our server play it quite frequently, if you wanna check it out on a full server. It only supports 24 players too, so i might make a "final" version if there is a request for it.
What direction are you heading with this map? It's unfinished and I can't really think of what you're planning for this map...
Anyway. Some things you should definitely improve on are the bunker inside (bunkers with couches? and what are those bleu blocks supposed to be?) and the bunker entrance (I'd expect a fortified crete structure but this thing has thin walls and a really light roof. Not very well protected).
The base also lacks a noticeable entrance. Adding a road will help.
Also, do something to make the map feel more real, as the skybox is quite distinguishable from the level itself. Perhaps use some rocks or such.
Nice secret grenades though, and that generator with solar panels looks like a good idea. Tweak them a bit and it's a nice setting.
I'm the maker of this map, surely I decide when its done?!
Runs on Duracell batteries, lol!
I got the field-of-view set to 120 aswell.
-gets boring after a while
-major lack of detail
-easy to fall off the edge when trying to kill some one so I end up looking where i`m going instead of makeing kills.
-very small serlection of textures.
good things
-I beat my friend on it.(not rateing on this)
-seems origenal
-I didn`t get stuck so i couldn`t move
-gets boring after a while
-major lack of detail
-easy to fall off the edge when trying to kill some one so I end up looking where i`m going instead of makeing kills.
-very small serlection of textures.
good things
-I beat my friend on it.(not rateing on this)
-seems origenal
-I didn`t get stuck so i couldn`t move
I never imagined it would be possible. It's ironic that someone else beat the map in fifteen minutes before, and everyone thought he was a liar. No one thought it could be done.
With amazing gaming skills and persistence, the clan at HL2DQ is the Olympic team for fast gaming.
If you are interested, you can check out the recorded demo (four segments) for Justice by o40. It's about 2 MB zipped.
I am quite impressed by their ability to scale vertical walls with a crowbar and a phys object. Fascinating!
The textuiring needs improvment, and that metal floor surprised me, it was a bit of a distraction... And yeah, make it darker!
But the rest was awsome, you must complete the map!
I love it already