Comments

Commented 19 years ago2005-06-06 17:36:05 UTC in vault item: Torture a Scientist Comment #7627
Mmmmmm...torture... :)
Commented 19 years ago2005-06-06 17:21:25 UTC in vault item: aim_aug Comment #7626
Nice for what it is.
Commented 19 years ago2005-06-06 15:54:16 UTC in vault item: surf_canadian_beta Comment #7625
oh yeah and the first skinny ramp isnt suppose to be there
Commented 19 years ago2005-06-06 15:44:00 UTC in vault item: surf_canadian_beta Comment #7624
im like a pro cs surfer so its realy easy for me but its excelent for gaps and carp like that but about the fullbrite and .rad im not quite sure ..all the map needs to be finished is 1 push thingy iin the midle of the pyramid and a few textures in the hidden room
Commented 19 years ago2005-06-06 15:34:11 UTC in vault item: surf_canadian_beta Comment #7623
It looks fullbright? Is it? Did you run RAD?
Pyramids look grood and the surfing looks like a challenge.
I'll give it a 3/5
Commented 19 years ago2005-06-06 15:32:27 UTC in vault item: Torture a Scientist Comment #7622
and it's where* not were :P
Commented 19 years ago2005-06-06 15:32:17 UTC in vault item: Torture a Scientist Comment #7621
My bum :P
Commented 19 years ago2005-06-06 15:21:55 UTC in vault item: surf_canadian_beta Comment #7620
this wat the hidden room looks like...u can hit the button thats b4 the ramp and it launches u out the window or climb up the invisible ladder for more suprises
User posted image
Commented 19 years ago2005-06-06 14:23:53 UTC in vault item: Office Comment #7619
It is based on Dr. Klieners Lab though. It says in the description
Commented 19 years ago2005-06-06 14:21:41 UTC in vault item: Office Comment #7618
I did not "rip" things from d1_trainstation_05. Whatever map that is. All the stuff are props which I placed my self. Besides. I don't have a decomipler to decompile .bsp files. So How could I of ripped it? How did you do that glow? It looks quite good. Who's work is it?
Commented 19 years ago2005-06-06 12:38:08 UTC in vault item: dm_abandonedlabs Comment #7617
I'll work on it. Thx for the info!
Commented 19 years ago2005-06-06 05:55:58 UTC in vault item: Torture a Scientist Comment #7616
were did that "crap" come from?
Commented 19 years ago2005-06-06 04:22:51 UTC in vault item: dm_abandonedlabs Comment #7615
This map would work for a game of 1 on 1 but I think 5 players would be way too much.
Prop placement is overall correct, but there doesnt seem to be any reason to have explosive barrels right next to some file cabinets.
To make a good DM map, you need to make sure that there is a constant game flow throughout the map. Having to make players open doors or get into crawlspaces without any other options y certainly not a good idea for deathmatch, leave that for singleplayer maps.
I think you can work on this map, open up more spaces (think about a room with a much higher ceiling, like a hangar)
Commented 19 years ago2005-06-05 20:54:03 UTC in vault item: Torture a Scientist Comment #7614
crap!! I've done a model so I have the wepon on both side! HAH!!
Commented 19 years ago2005-06-05 17:46:32 UTC in vault item: dm_abandonedlabs Comment #7613
Will check this tommorow cause my exams are in the afternoon and I have to go to sleep now ;)
Commented 19 years ago2005-06-05 17:25:10 UTC in vault item: dm_abandonedlabs Comment #7612
I saw a lit prob with the vent bcos i had to jump to get inside it and the platform where you spawn ontop of needs to be raised a little bcos to get underneath it you need to crouch, unless you wanted it to do that :P
Commented 19 years ago2005-06-05 16:17:41 UTC in vault item: Office Comment #7611
That a lightglow or a glow sprite with glow rendermode and constant glow fx?
Commented 19 years ago2005-06-05 15:10:20 UTC in vault item: de_boshi Comment #7610
Thanks to whoever voted yet another 4 stars :) now thats 6 people :D
Commented 19 years ago2005-06-05 12:05:11 UTC in vault item: Office Comment #7609
Use env_lightglow :)
A good example of its potential is here:

http://www.nightfallmod.net/media/map2_rebelcompound2.jpg
Commented 19 years ago2005-06-05 12:04:02 UTC in vault item: Walking Camera Comment #7608
Its nearly the same as the Sven co-op one :P
Commented 19 years ago2005-06-05 11:58:00 UTC in vault item: Torture a Scientist Comment #7607
Well ummm I hate it on the right side now :P
Commented 19 years ago2005-06-05 09:34:07 UTC in vault item: Torture a Scientist Comment #7606
hey habboi, I have the wepon on the right side on hl :D
Commented 19 years ago2005-06-05 06:03:38 UTC in vault item: Torture a Scientist Comment #7605
Wait...if he makes the weapon on the left side does that meen I can't play in it? Any way is it Hl1?
Commented 19 years ago2005-06-05 01:45:48 UTC in vault item: Office Comment #7604
Not horrible, but I suspect a few things were ripped from d1_trainstation_05 (I kept getting some dev stuff about broken outputs for blamarr_break_monitor_1)

You need to use more light_spots for the windows, too, if you want good shadows - The wood isn't casting a decent shadow, because I suspect you're using a light entity or letting the texture do it. Make your lightmap scale on the floor 4, too.
Commented 19 years ago2005-06-04 20:05:02 UTC in vault item: Torture a Scientist Comment #7603
damn :/
Commented 19 years ago2005-06-04 15:44:47 UTC in vault item: Office Comment #7602
Is that a bad thing?
Commented 19 years ago2005-06-04 15:26:06 UTC in vault item: Torture a Scientist Comment #7601
Oh and you use the weapon on the left side so i'm not going to even download this!
Commented 19 years ago2005-06-04 15:25:47 UTC in vault item: Torture a Scientist Comment #7600
Sigh* want me to do it :/
Commented 19 years ago2005-06-04 15:21:59 UTC in vault item: de_boshi Comment #7599
I still don't fully understand cubemaps but back when I starte dit I knew even less and messed it up so I had to patch it up. Thanks though Kasperg, it means a lot coming from a pro mapper like you.
Commented 19 years ago2005-06-04 13:51:16 UTC in vault item: Torture a Scientist Comment #7598
I have...
Commented 19 years ago2005-06-04 13:19:12 UTC in vault item: Torture a Scientist Comment #7597
Save the picture as a jpeg file using photo shop!
Commented 19 years ago2005-06-04 13:06:47 UTC in vault item: Office Comment #7596
OKAY?! WHO RATED IT A THREE?!
Commented 19 years ago2005-06-04 13:04:18 UTC in vault item: Torture a Scientist Comment #7595
Is the picture you are trying to upload a jpeg?
Commented 19 years ago2005-06-04 12:30:27 UTC in vault item: Office Comment #7594
perhaps you checked the not moblie flag in properties?
Commented 19 years ago2005-06-04 11:47:42 UTC in vault item: Combine Fight Comment #7593
Check out my other map
Commented 19 years ago2005-06-04 11:42:49 UTC in vault item: de_boshi Comment #7592
I think this is a good map, the ambient generics do their job well, and the map is fairly detailed.
However, I think there was little texture variation throughout the map, but it's not a big issue since it happens with dust and aztec.

The other strange thing I saw was the use of the cubemaps. It seems in one place you selected ONE cubemap and applied it to a whole bunch of faces, even though some were in hallways that had nothing to do with the lighting in the cubemap's room... I know this saves a lot of trouble with reflective surfaces, but it doesnt look quite right, what do you think?
Commented 19 years ago2005-06-04 10:44:03 UTC in vault item: Office Comment #7591
They are prop_physics
Commented 19 years ago2005-06-04 10:34:52 UTC in vault item: Office Comment #7590
props_physics :)
Commented 19 years ago2005-06-04 10:32:27 UTC in vault item: Combine Fight Comment #7589
i'm all for these type of maps if there done right. Nice start for a first map.
Commented 19 years ago2005-06-04 10:26:16 UTC in vault item: Office Comment #7588
How do I make the Crates Physics?
Commented 19 years ago2005-06-04 10:17:27 UTC in vault item: Office Comment #7587
Nice, lighting was good, sounds were sexy but the boxes were statics and not physics. It was small yeah but can't wait for more :)
It reminded me of this video where the lab wall explodes and a strider bends down and shoots inside.
Commented 19 years ago2005-06-04 09:48:58 UTC in vault item: Combine Fight Comment #7586
I mean starters
Commented 19 years ago2005-06-04 09:45:11 UTC in vault item: Combine Fight Comment #7585
Hmmmm, good Idea Habboi, try thi for staters http://twhl.co.za/mapvault_map.php?id=3084
Commented 19 years ago2005-06-04 08:43:57 UTC in vault item: de_boshi Comment #7584
lol, sweeet
Commented 19 years ago2005-06-04 06:59:32 UTC in vault item: cs_mini_militia_101 Comment #7583
Sorry, when I made the map I didn't know bout nodes.
Commented 19 years ago2005-06-04 06:43:50 UTC in vault item: de_boshi Comment #7582
Is there a blush smiley :)
I find Source mapping so much easier!
Every new map teaches me something I didn't know in the past.
In this map I started using ambient_generics and created a much more realistic environment :D
You should check out my graveyard map ;)

Pics: www.websamba.com/habboi/graveyard.zip

It's made for the Nightfall mod which kicks ass! More ass than HL2!
Commented 19 years ago2005-06-04 05:40:46 UTC in vault item: de_boshi Comment #7581
good god habboi!

'although I don't think it's my best work, it is a rather nice map'

No need to be modest! its amazing!

your skill as a source mapper really shines!
Commented 19 years ago2005-06-03 19:07:40 UTC in vault item: sg_spacestation Comment #7580
I don't know that for sure but it has the "sg" pre-fix.
Commented 19 years ago2005-06-03 19:06:13 UTC in vault item: sg_spacestation Comment #7579
It seems that that would only work in the mod StargateTC.
www.stargatetc.com
Commented 19 years ago2005-06-03 13:54:10 UTC in vault item: Combine Fight Comment #7578
I wouldn't bother fixing it! Start a new map :)
I was playing this demo for a mod and the action was insane, it was so good that it was better than HL2!
Anyway my point being make a map like this again except make a place not just some arena e.g. make puzzles, room with doors and furniture, lights, windows with light rays, TV's that work. If you did that you will go a long way!