Comments

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Commented 19 years ago2005-05-31 13:47:41 UTC in vault item: de_explosivo Comment #7522
Thanks to whoever rated it 5! :D I don't think it quite deserves a 5, but I'm grateful all the same!
Commented 19 years ago2005-05-31 11:17:34 UTC in vault item: Canyon Warehouse Comment #7521
I don't know what can be the problem, because I downloaded it to test, that it would work or not, but I did manage to unzip it...
Commented 19 years ago2005-05-31 10:37:52 UTC in vault item: Operation Rainbow Comment #7518
He is around all right, just saw him on IRC.
Commented 19 years ago2005-05-31 03:56:12 UTC in vault item: Operation Rainbow Comment #7517
oh.. i have been about one and half year off from here and i havent seen him anymore here. :/
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Commented 19 years ago2005-05-31 03:45:00 UTC in vault item: fy_iceworld_css Comment #7515
It equals lag if your computer too crappy to not run Source in the first place.
By the way, "Frag without lag" is already a server host's slogan. gameservers.com
Commented 19 years ago2005-05-30 16:56:25 UTC in vault item: Operation Rainbow Comment #7514
MOP isn't around...
He'll be on some other time.
Commented 19 years ago2005-05-30 14:41:42 UTC in vault item: Operation Rainbow Comment #7512
that room after pipes is last..
Commented 19 years ago2005-05-30 14:31:03 UTC in vault item: Operation Rainbow Comment #7511
And that room after the electrified pipes?
Commented 19 years ago2005-05-30 14:17:08 UTC in vault item: Operation Rainbow Comment #7510
Yeah.. I know those bugs but im not going to fix it anymore! :) I think i start making map with spirit of half life. :D

BTW: Where is MasterOfPuppets?
Commented 19 years ago2005-05-30 13:48:01 UTC in vault item: Operation Rainbow Comment #7509
Well, the outside of the elevator is textured with lamp texture.The elevator doors kave no lip.The pipes with the electricity doesn't break at all,in opposing force they did it better then you did!And the room after those elctrified pipes is it the end of your level?
Commented 19 years ago2005-05-30 13:19:04 UTC in vault item: Operation Rainbow Comment #7508
I think the graphics answer that...
Commented 19 years ago2005-05-30 12:31:21 UTC in vault item: l33t: Conclusive Analysis Comment #7507
that'd be one helluva project to advance all of HL1...
but if you were to modernize hl1's technology, keep this in mind. People advance technology by making it smaller and faster, more efficient and safer. That's why this test chamber is a bit different and not as large and bulky as the original. Since it is smaller, they could have four of the revised chambers fit inside the original large chamber.

Just wanted to point that out.

I will release the rmf soon, probably on june 3rd. that's when i'll get home. :
Commented 19 years ago2005-05-30 11:57:20 UTC in vault item: aim_awp_acw Comment #7506
I see, I have just tried myself and it doesn't work. As from the original link it works, i'll give you the link:

http://userdata.acw-page.de/aim_awp_acw.zip

Try this out!
Commented 19 years ago2005-05-30 11:44:53 UTC in vault item: Operation Rainbow Comment #7505
Is it Hl1?
Commented 19 years ago2005-05-30 11:00:59 UTC in vault item: Operation Rainbow Comment #7504
Sorry, forget to mention, try to make it easier to get ontop of the elevator, it took me a while to sqeeze up there
Commented 19 years ago2005-05-30 10:53:29 UTC in vault item: Operation Rainbow Comment #7503
It's nice. Good job
Commented 19 years ago2005-05-30 08:27:56 UTC in vault item: Canyon Warehouse Comment #7502
Winace and winzip are telling me that the zip file is corrapted or invailed so I can't play this level...sigh!
Commented 19 years ago2005-05-30 08:22:51 UTC in vault item: Canyon Warehouse Comment #7501
I'll download this map for it looks nice!!!
Commented 19 years ago2005-05-30 06:40:38 UTC in vault item: Canyon Warehouse Comment #7500
Now that I see a screenshot I say that it looks NICE!
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Commented 19 years ago2005-05-29 21:29:24 UTC in vault item: Power Switch Comment #7498
wow, thats incredible! thanks sooo much! im not entirely sure what you did, but im still trying to figure that out. you're a genious!
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Commented 19 years ago2005-05-29 15:55:43 UTC in vault item: fy_iceworld_css Comment #7496
Trust the Rabid mate! His a pro mapper and when he answers questions he writes a load of sentences that are so complicated that it shows his a pro!
You have to think of the +showbudget in console.
Commented 19 years ago2005-05-29 14:23:47 UTC in vault item: de_explosivo Comment #7495
Interesting theme :P
Yes I got stuck in places and I don't blame the bots because the map is like an assault course... You have to duck, jump climb and it's crazy!
Good map none the less.
Commented 19 years ago2005-05-29 12:03:55 UTC in vault item: cs_militia_pure_b1 Comment #7494
Nice work. I hope to see this being played online sometime soon, I miss Militia.
Commented 19 years ago2005-05-29 11:57:04 UTC in vault item: de_explosivo Comment #7493
Thanks habboi :D

I had fiddled with the NAV a bit manually -- it still sucks ass, but you should've seen how bad the pure auto version was -- the T bots wouldn't ever leave their spawn point, and the CT's spent all their time jumping up and down in the water room!

I've spotted a few texture bits I'm going to correct at some point, and when playing this on the ole clan server we found one place where it's easy to get stuck, I'll have to sort that out too. It played pretty good online, but almost everyone said they found the layout confusing at first. After half an hour, everyone was having fun. :D

The theme, well it's named after one of my clanmates, and it really doesn't have much of a theme. I built a map to teach myself a bit more about hammer, I made loads of rooms and connected them together. I practised displacements in the corridors and stuff. This is just what I ended up with eventually. :D So, the theme is : Learning. Heh.
Commented 19 years ago2005-05-29 10:54:56 UTC in vault item: l33t: Conclusive Analysis Comment #7492
Looks cool, hey, that looks like the test lab areea, you may try and make Black mesa cooler, by making(or should i say Advancing)the whole of HL1!
Commented 19 years ago2005-05-29 09:45:29 UTC in vault item: de_explosivo Comment #7491
Didn't the NAV generator do it well?
Anyway looks good and i'll review now:

Not much to say except it's a nice map, a few textures in that tunnel are misaligned and the lights in that tunnel are weird looking.
Apart from all that what theme is this! It's really weird!
Commented 19 years ago2005-05-29 09:35:05 UTC in vault item: aim_awp_acw Comment #7490
You don't have permission to access / on this server.
Is what I get...
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Commented 19 years ago2005-05-29 00:08:31 UTC in vault item: fy_iceworld_css Comment #7488
It does...
Commented 19 years ago2005-05-29 00:01:43 UTC in vault item: Canyon Warehouse Comment #7487
yes it is good that you put some new things like shadow of fan ,waves and changing intenseness of light according to your position .. but there a is bug .. in the corner which has three cylindrical things closed in a fence.. you can reach back of the fence but you can't get out of there again.. and also when you struggle to get out , you can stuck between cylinders .. no more comment ;)
Commented 19 years ago2005-05-28 17:24:43 UTC in vault item: fy_iceworld_css Comment #7486
Source + Detail does not equal lag. Even with loads of players.
Commented 19 years ago2005-05-28 15:42:17 UTC in vault item: aim_awp_acw Comment #7485
Another map thet the download doesn't work chack if your download works,by downloading yourself and then try to fix any problem with it!!!
Commented 19 years ago2005-05-28 13:24:16 UTC in vault item: hf_graveyard Comment #7484
Wow, that map is crazy. It makes playing with bots so hard. I dont like not being able to play nightvision on this map, or anything else for that matter. But I guess thats what makes it fun.
Commented 19 years ago2005-05-28 11:46:52 UTC in vault item: aim_awp_acw Comment #7483
download doesnt work m8
Commented 19 years ago2005-05-28 10:35:34 UTC in vault item: zh_field_final Comment #7482
Change the sign into cs for people will think it's Hl1 for you have the Hl sign!!!
Commented 19 years ago2005-05-28 09:27:51 UTC in vault item: Soup Temple (v2) Comment #7481
Rating anyone?
Commented 19 years ago2005-05-28 08:53:41 UTC in vault item: fy_iceworld_css Comment #7478
lmao, i just thought of the coolest 'slogan' for this map
"Frag without Lag" LOL
Commented 19 years ago2005-05-28 08:53:07 UTC in vault item: fy_iceworld_css Comment #7477
detail makes the map lag alot :S especially on servers with over 20 players on them (like ours has alot).
Its a "speedmap", no real need for detail, just frag :P
Commented 19 years ago2005-05-28 08:36:04 UTC in vault item: fy_iceworld_css Comment #7476
Well I like some remakes but i'm merely defending a guy who reminds me of well me :P
Commented 19 years ago2005-05-28 06:44:09 UTC in vault item: fy_iceworld_css Comment #7475
add some detail foo! this is source!!!
Commented 19 years ago2005-05-28 00:17:17 UTC in vault item: zh_field_final Comment #7474
Ok i no the NAV file is not the same as the bsp, but any1 who doesnt know the basic file formats in CS:S should not be mapping alright! Second, its the 1st map i have submitted and it was meant to be a simple killfest. And finally, i am working on more difficult maps @the moment, (working with vertex tool and stuff) so just chill. If u really want to comment then email me= ItchyTasty69@gmail.com
Commented 19 years ago2005-05-27 20:15:19 UTC in vault item: fy_iceworld_css Comment #7473
Well, Habboi has a soft spot for cs map remakes so I'm not sure if we can trust his judgement...
Commented 19 years ago2005-05-27 17:46:38 UTC in vault item: fy_iceworld_css Comment #7472
Exactly so :)
Commented 19 years ago2005-05-27 11:01:49 UTC in vault item: 3D skybox Comment #7471
There was an example map about 3D skyboxes that was already here. http://www.twhl.co.za/mapvault_map.php?id=2356