Comments

Commented 19 years ago2005-06-03 12:47:42 UTC in vault item: Combine Fight Comment #7577
Yes I am working on detailed rooms. Yes, sorry about falling out, I forgot about it. The items in the supply crates were suppose to be batterys But I guess I should change that. Thank you!
Commented 19 years ago2005-06-03 12:15:09 UTC in vault item: Combine Fight Comment #7576
Now your next step is to make detailed rooms :)
Commented 19 years ago2005-06-03 12:03:58 UTC in vault item: Combine Fight Comment #7575
Remindes me of my firs.. I also made gordon vs combine,, but it was indor and you had friends (rebels) with you..
Commented 19 years ago2005-06-03 12:02:57 UTC in vault item: Playing as terrorist crashes the game - forest Comment #7574
So did I and a bear ate me :P
Commented 19 years ago2005-06-03 12:01:57 UTC in vault item: dm_coastland Comment #7573
Ah thanks :P
Commented 19 years ago2005-06-03 12:01:51 UTC in vault item: Combine Fight Comment #7572
very easy, gameplay was pretty boring...

+ It really showed off HL2's fantastic AI... The phrase 'nowhere to hide' comes into thought.

- you could fall off the edge of the map

- 2-D skybox

- No point having a jeep on such a small map

+ R-speeds were fine

- No crowabar or Gravity gun

- All items in supply crates were Batteries

Overall, a very good first attempt but not a very good map...

You've taken a good step into source mapping. Keep at it
Commented 19 years ago2005-06-03 12:01:31 UTC in vault item: Motor Blade Trap (HL2) Comment #7571
Meh that would mean work :P
Commented 19 years ago2005-06-03 12:01:00 UTC in vault item: de_boshi Comment #7570
Ahh thanks :)
First real map thats loved :P
Commented 19 years ago2005-06-03 11:49:36 UTC in vault item: de_boshi Comment #7569
This is fantastic work Habboi. I really loved it. Keep it up
Commented 19 years ago2005-06-03 11:01:16 UTC in vault item: cs_mini_militia_101 Comment #7568
If you make the hostages work I'll upgrade my rating to 2 stars :D
Commented 19 years ago2005-06-03 08:58:51 UTC in vault item: cs_mini_militia_101 Comment #7567
It's your fault for not having nodes though :P It looks alright from the picture but I see boxes and there not loved very much sadly... 2.5 stars but 3 cause there is none.
Commented 19 years ago2005-06-03 08:52:11 UTC in vault item: cs_mini_militia_101 Comment #7566
Come on, it's not 1-star bad !

Sure, it's square, but I didn't want to change the map to much, It's a remake.

(P.S don't blame me for the bot's stupidity)
Commented 19 years ago2005-06-03 07:51:09 UTC in vault item: de_boshi Comment #7565
looks nice, we need more cs and hl2 maps.
Commented 19 years ago2005-06-03 07:47:16 UTC in vault item: dm_lockdown_3 Comment #7564
cool i guess, i suppose thats supposed to be an insult, as if im some sort of theif just throwing things together at random. from the looks of your comment,my motive for this reconstruction are none of your concern. tks
Commented 19 years ago2005-06-03 07:04:19 UTC in vault item: de_boshi Comment #7563
Dv8 thankyou, I hope it plays well...
Trapt I know I know I feel let down too! Next time I won't dissapoint.
Rabids stuff is superb and every server should run them.
Commented 19 years ago2005-06-03 05:21:06 UTC in vault item: Walking Camera Comment #7562
You can?
Where?
Sven co-op: source got one.. But that isn't released yet.
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Commented 19 years ago2005-06-03 02:24:41 UTC in vault item: de_boshi Comment #7560
I forgot to mention that I thought the ambience was excellent. Except I don't like the water sound when there was no water running. :x

And by the way, that damn corridor really sucked. It seemed you didn't know what to put in it, so you put pipes and valves coming out of the walls, which shows lack of thought and resorting to models for detail.

And Dv8 - If you are looking for good custom source maps, I really recommend some of Rabids stuff. :P
Commented 19 years ago2005-06-02 20:45:06 UTC in vault item: de_boshi Comment #7559
habboi, I have added it to the rotation on AnB Custom CSS Chicago @ 69.28.221.247 We are always looking for Custom Source Maps :^) we will let you know how it goes
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This comment was made on an article that has been deleted.
Commented 19 years ago2005-06-02 17:35:16 UTC in vault item: Fake Lighting Half-Life Comment #7556
Um, how 'bout on a brush-based entity, that comes up fullbright? Or does ZHLT light flags do that already--I'm pretty new at lighting, 'cause usually 'am too impatient to run HLrad. :0
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Commented 19 years ago2005-06-02 17:04:30 UTC in vault item: de_boshi Comment #7554
habboi, email me at

evil_bill2002@yahoo.com

and I can more than likely get this map hosted on my clans server.

I'd be glad to :D
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Commented 19 years ago2005-06-02 16:05:23 UTC in vault item: de_boshi Comment #7552
Well nobody likes my maps you see and this is my third online map thats never been hosted. I tend to host it for an hour and still nobody joins. Console says they join but then they leave cause dll takes too long. I would love to play this on servers and tbh it's a bit early for everyone to have seen. Maybe in a few weeks people will see it's an alright map and host it for a bit. I tend to hope this when mapping. I feel sad when no-one hosts it :(

Try playing with bots cause they're quire good and thanks for the review.
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Commented 19 years ago2005-06-02 14:32:50 UTC in vault item: cs_mini_militia_101 Comment #7550
Ewwwww.

Sorry. But this is awful. I mean, I am a terrible mapper compared to some people here -- and I could've put this together in an hour or so.

And the hostages don't even work. You have to put nav nodes in to get them to move y'know.......

Everything is square, and there is no real detail.

Only gets one star I'm afriad. Even from me.
Commented 19 years ago2005-06-02 14:23:29 UTC in vault item: de_boshi Comment #7549
Very nice indeed. Your effort really shows.

+ The architecture is nice
+ I liked the use of sound -- ambient sound is something I haven't got to grips with yet very well.
+I like the layout also, it should be fun to play with others.
+The detail is good, I think it's a convincing recreation of the location you describe in the map introduction text.

- I did find the physics lockers strange - when I found them they were rocking back and forth of their own accord, which I thought was a bit wierd.

I've given it 5 stars as I would've given it 4.5 but as Rabidmonkey says we don't have half ratings.

I'd love to give this map a bash online. Any servers running it anywhere?
Commented 19 years ago2005-06-02 14:19:17 UTC in vault item: Fake Lighting Half-Life Comment #7548
Sorry, but why would you want to use this if you can already just toggle a light on and off?
Commented 19 years ago2005-06-02 12:15:15 UTC in vault item: de_boshi Comment #7547
Boo yeah I win :D
Commented 19 years ago2005-06-02 12:05:59 UTC in vault item: de_boshi Comment #7546
I'm with Trapt on a lot of the points.

It has a lot of really weird detail choices, too (valves sticking from walls?) and the physics lockers are ANNOYING UP THE ASS. You also are missing corner bits on all the angle architecture in the halls which makes it look lazily done, and yeah, the spotlight fx are whored. (You can do it with one yknow, but the beams don't even come out of fluros like that [even in really dark or dusty areas]).

And yeah. Weird prop choices and placement. Just seems like a random amalgam of various props stacked in piles around a room. Doesn't really fit the theme.

Texture selection is odd, too (I like the raincheck inspiration though ;D) - The thing about the texture set is that it needs a lot of architectural detail to look proper (or at least proper proppage) - Sometimes in the corridors the flat walls look a bit odd.

I'll give yah 3 1/2 as well, but since I'm nice and we don't have half-ratings, I'll award it 4.
Commented 19 years ago2005-06-02 11:19:10 UTC in vault item: fy_iceworld_css Comment #7545
No bombsites in FY's !
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Commented 19 years ago2005-06-02 08:24:32 UTC in vault item: Walking Camera Comment #7543
There is no player model but you can download one :P
Commented 19 years ago2005-06-02 07:00:22 UTC in vault item: de_boshi Comment #7542
Oh and I would like to point out that the next map I make won't be advertised online until 70% is at least done. You see I showed people de_boshi when it was at 35% and it put pressure on me to finish it quickly. Anyway I learnt from my mistakes and I suggest that you to refrain from doing so to save a lot of stress.
Commented 19 years ago2005-06-02 06:05:53 UTC in vault item: de_boshi Comment #7541
That was a very nice review!
I agree on all those pointers and I don't see much point on improving it because it was yet another lesson. The future maps will adapt to those pointers and I think you were very fair.
Thanks.
Commented 19 years ago2005-06-02 04:42:50 UTC in vault item: de_boshi Comment #7540
http://trapt.hlgaming.com/boshi.htm

If I have time, I might go and get some screenshots of some things I disliked or want changed.
Commented 19 years ago2005-06-02 04:07:08 UTC in vault item: de_boshi Comment #7539
I shall also review this evening after work. :D
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Commented 19 years ago2005-06-02 03:31:59 UTC in vault item: Tracktrain Comment #7537
cool
Commented 19 years ago2005-06-02 02:04:54 UTC in vault item: de_boshi Comment #7536
I shall do a giant review of it very soon.
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This comment was made on an article that has been deleted.
Commented 19 years ago2005-06-01 18:36:38 UTC in vault item: de_dist Comment #7533
Played it briefly, seems well done for what it is.
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Commented 19 years ago2005-06-01 17:56:15 UTC in vault item: aim_mbn Comment #7531
Nice Remake! Is it possible to jump from the crates to the retaining wall, or must you use the dark corridor?
Commented 19 years ago2005-06-01 17:22:23 UTC in vault item: l33t: Conclusive Analysis Comment #7530
I will release the rmf soon...
Awsome and thanks!
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This comment was made on an article that has been deleted.