Commented 19 years ago2005-03-31 21:05:00 UTC
in vault item: BigLotsComment #6489
If mods want to scrap this whole topic/post/download, I wont be (too) upset. Looks like I have to find a decompiler.. or work on a 3 hour out dated .rmf, or start all over... so... yea.... sucks to be me. On another note.. Ill make sure I just use my custom .wad so there will be less to track down.
Commented 19 years ago2005-03-31 20:41:45 UTC
in vault item: BigLotsComment #6487
shouldnt be! i only used my biglotsF.wad in the Hammer... if your missing something.. then *^93. My comp crashed and I had to format and reload, Iam in crap as it is, I dont have its RMF to keep working on it.
Commented 19 years ago2005-03-31 02:30:51 UTC
in vault item: Half-Life ShortsComment #6479
I tried level changes, didn't work very well for this, bad timing mostly.
What do you mean, "what do u do with it"? Here's what you do with it, put it in your half Life directory, then right click your c: drive and select "format"
Commented 19 years ago2005-03-31 02:08:40 UTC
in vault item: BigLotsComment #6478
Ok or not.. having some difficulties with my internet and new house still.. probably going to have to format and reload to reinstall....hmm better round up where to get all this stuff again to reinstall it...
Commented 19 years ago2005-03-30 23:33:36 UTC
in vault item: BigLotsComment #6476
alright sorry Iam late, I moved in real life and DSL was a P(#@#$! to get back up and running, Iam re compiling now, and going to re submit it with the few changes I have made (note some things are being remodled and arent done yet, I had to leave abruptly to move on Thur, just got everything back up today, a week later) AND ill include biglotsF.wad (wich you all will need for the new version.)
Commented 19 years ago2005-03-30 20:05:50 UTC
in vault item: RavineComment #6470
Looks cool. Don't give up on the VM...you'll get it! I mapped for the longest time using just primitives...But trust me, VM will make your life easier!
Commented 19 years ago2005-03-30 18:29:33 UTC
in vault item: crosshairsComment #6460
kasperg, ty for the nice comments. i will consider using the null texture on faces that players wont see. im gonna map for hl2 as soon as i change my server over to hl2dm.
Commented 19 years ago2005-03-30 08:40:31 UTC
in vault item: crosshairsComment #6458
Nice an original as usual. Some textures looked good but you shouldnt use the fit texture too much. It was designed to "reduce" rather than to "stretch" Layout is nice although I'm not really fond of symetrical maps (I understand this is a deathmatch arena so it's not a problem in this case)
While noclipping around the map, I saw some brush faces that the players will never see in-game. Maybe you should apply the null texture to them. R_speeds are good, but using the null (or nodraw in hl2) textures in non visible faces is a good habit everyone should have
Commented 19 years ago2005-03-30 07:02:27 UTC
in vault item: Easy Breakable lampComment #6454
this map is useless,or not its ok for beginners but its too easy to show,func_breakable,trigger_rellay,light and thats it,think of a adv.floracant lamb(did I wrote that correct)
Commented 19 years ago2005-03-29 23:19:45 UTC
in vault item: de_bridgeComment #6452
There's already someone else making a de_bridge and has been releasing betas for quite some time now, just thought you might want to know. -The maker isnt a member of TWHL, unless you are him, which I doubt considering the betas are a winter theme and look nothing like this.
Commented 19 years ago2005-03-29 18:12:38 UTC
in vault item: The LobbyComment #6440
Someones been spamming your votes or you've voted for yourself. Anyway here's what I think: You need to have the lights coming from somewhere. You need more detail It's kinda terrorist sided Textures are bland, get some contrast and don't just use the concrete textures. I like the small map area though, good for fast fun team deathmatch, I don't think the hostages fit in with this map.
Maaan, how do ya' do somethin as goo as this?????
What do you mean, "what do u do with it"? Here's what you do with it, put it in your half Life directory, then right click your c: drive and select "format"
-sprites below streetlights
-props at the bar like drinks, trays, ashtray, etc
-chess set at the park
-and other props imo
Really though, nice map! Beautiful layout and nicely textured.
GJ! I wish it came with ns instead of having to be seperate..heh.
Good for you
You have now entered a future of possabilities
Layout is nice although I'm not really fond of symetrical maps (I understand this is a deathmatch arena so it's not a problem in this case)
While noclipping around the map, I saw some brush faces that the players will never see in-game. Maybe you should apply the null texture to them. R_speeds are good, but using the null (or nodraw in hl2) textures in non visible faces is a good habit everyone should have
I detect a spammer anywho this map can be improved greatly like my first map could have heh heh.
Lights need a source e.g. a lamp.
Textures are a bit bland so use a variety and try to blend so they don't look odd e.g. red room to a blue room.
Use the clip tool to make arches, detailed walls, and floors with holes and stuff for extra detail.
I mean have you ever seen a place so bland, clean, and has smooth floors.
-The maker isnt a member of TWHL, unless you are him, which I doubt considering the betas are a winter theme and look nothing like this.
Anyway here's what I think:
You need to have the lights coming from somewhere.
You need more detail
It's kinda terrorist sided
Textures are bland, get some contrast and don't just use the concrete textures.
I like the small map area though, good for fast fun team deathmatch, I don't think the hostages fit in with this map.