Thanks so much - I owe you big time for finding that. I was getting VERY bothered and irritated by the whole thing. I shall take your advice and up my grid size to 8 - in my defence though the map is partly a relic from Quake (that's the excuse I'm using anyway!)
Quick question though, if I load a pointfile - is it the game that I load it into and not the editor??
Commented 19 years ago2005-02-04 04:28:10 UTC
in vault item: SandfortComment #5871
thats your opinion trapt. i love deathmatch styled maps far more than cs or de maps. Its more of a realistic team deathmatch and is extremely fun playing decent maps on lan. Oh yeah you swore wrong RabidMonkey777 the spawnpoints are the same teams next to eachother perhaps you need to be faster at buying ( i can find a gun i like and perhaps armour or a flashbang in about 5 or 6 seconds)
Better hint: Don't even go near making a box. I found the leak anyways...
It's near the bottom-right corner of the map. The brush at the right edge doesn't quite match the bottom edge brush.
Also, you might want to snap brushes to the grid (unless the grid size is 1, which in that case, increase your grid size). That way, it's harder to make leaks because since it's snapped, it usually matches.
Commented 19 years ago2005-02-02 06:41:59 UTC
in vault item: HelicopterComment #5854
It's very complicated and i decided to put it up because i don't see anyone else making one for their maps!
I have another one that you can enter but it's quite buggy and you sometimes fall out of the floor unless your admin and bind a player to it so he can't move but can control it!
Commented 19 years ago2005-02-02 02:40:51 UTC
in vault item: ka_demolitionComment #5852
no actually i didnt i have no clue who rated it a 5 but it wasnt me... and its not a leak because ive had it work once, but the last time it worked it took over a day and a half, and the last time i tried to compile, for some reason my computer hibernated and the process stopped
Commented 19 years ago2005-02-01 20:32:06 UTC
in vault item: cs_alpineComment #5847
Thanks for comments C_man. You should have seen it before I simplified the lodge architecture, shrunk the entire map, scaled up textures, and added vis-blockers. It was way, WAY worse. Thanks againe for the input!
Commented 19 years ago2005-02-01 14:03:09 UTC
in vault item: Castle RimrookComment #5838
who is fucking these ratings!!! all of Rimrook's maps are rated with 2 ,and all of them must be 5 ! If Rimrook's has an enemy that cant even show his face here!DONT SPAM THE RAT?NGS! >:l
Commented 19 years ago2005-01-31 21:50:37 UTC
in vault item: cs_counterstrikeComment #5828
When you say 'add bots', do you mean create a server that STARTS with bots or ADD ONCE THE MAP STARTED WITH THE CONSOLE? I am not yelling, I am just emphasising what needs clarifying.
My map does not put those points in, on account of that the bots don't work.
I started a thread in the 'Half-Life 2 mapping questions' section of the forums, please let us continue this converastion thing there. Or click this link to it:
Hey dandyli0n,
Thanks so much - I owe you big time for finding that. I was getting VERY bothered and irritated by the whole thing. I shall take your advice and up my grid size to 8 - in my defence though the map is partly a relic from Quake (that's the excuse I'm using anyway!)
Quick question though, if I load a pointfile - is it the game that I load it into and not the editor??
Cheers!
It's near the bottom-right corner of the map. The brush at the right edge doesn't quite match the bottom edge brush.
Also, you might want to snap brushes to the grid (unless the grid size is 1, which in that case, increase your grid size). That way, it's harder to make leaks because since it's snapped, it usually matches.
Entity light @ (-730,-1430,-312)
Type these coordinates in to find where the light is and the leak will be near there hopefully!
The only other advise i can give is to put a box around the area with the leak if you can not locate it!
But it will lag it quite a lot!
I have another one that you can enter but it's quite buggy and you sometimes fall out of the floor unless your admin and bind a player to it so he can't move but can control it!
And one round I could have sworn the CT's spawned directly across from me.
It flies but i don't care whether it's blocky but can you make a flying object that you can DRIVE!
Its all blocky and such.
I can't believe time like this is wasted!
Runs off to bed
For my honest opinion, I was bitterly disappointed. Look at the screenshot: It's the whole map.
Sure, it looks good. What good is a pretty map with the same boring gameplay as 3 billion other maps, boring old layout, without anything new?
I appreciate the fact that you tried to make the map look nice, but the map is unoriginal and boring. I know you can do better, Strider.
2.5 out of 5 (because I'm feeling nice I'll round it to 3)
My map does not put those points in, on account of that the bots don't work.
I started a thread in the 'Half-Life 2 mapping questions' section of the forums, please let us continue this converastion thing there. Or click this link to it:
http://twhl.co.za/forums.php?pgt=1&action=viewthread&id=6620&pg=1