Commented 20 years ago2004-09-17 10:46:50 UTC
in vault item: DSR_JUNGLEComment #3965
Including a readme file is advisable...
The map featured some nice textures, brushwork was less apealing although not that bad. This map needs some more tweaking. For example, the leafs were all on the same height, wich made it look less interesting as it could have been. The ground and rocks did have variation in height/surface, wich looked quite well.
I'm not a CS player, so I can't tell you anything about the gameplay. Visually however, it looks like you're on the right way. Just some tweaking would make it more natural (think of using models for plants, or even sprites for the smaller things like grass and the like). The floor is a bit empty at the moment.
Nah, after all, it's an arena-styled map so visuals are probably not really that important. I just like to see great visuals, you know...
Commented 20 years ago2004-09-17 00:09:57 UTC
in vault item: AmazeComment #3957
this is a pretty kool map. The only problem is for some reason I can't use the gauss gun to mega jump like usual. Also, you need to make the incline on the sides larger, because you can just walk up to the top, though I can't see you doing that very well during a deathmatch :-/ Also my GUI doesn't seem to come up right playing by myself, but it's prolly just my HL :-/
Commented 20 years ago2004-09-16 15:15:46 UTC
in vault item: DSR_SKETCHINComment #3954
if your releasing a map pack, put all the maps in 1 zip. if you need more space get a free webhost to host it at. www.clickherefree.com should do. please, dont spam the MV with lots of maps.
Commented 20 years ago2004-09-15 13:49:58 UTC
in vault item: de_citybridgeComment #3947
Yes the map is mine. No I can't included the zip because its too big 2.4meg. It uses all custom textures that have been wadincluded into the map file. It also uses two large models (the trucks). It also uses a custom sky. Now stop being so damn lazy and download it.
Ook al in die thread gezet maar hier herhalen kan geen kwaad. Oh, en misschien vind je het leuk eens op 'mijn' forum te komen, daar zitten we met een paar andere mappers (onder andere MuzzleFlash en Pepper) en we vinden het altijd leuk nieuwe leden te zien. Aangezien de meesten van ons al enige jaren ervaring hebben valt er ook vast nog wel wat te leren.
Commented 20 years ago2004-09-14 17:35:37 UTC
in vault item: Halo CafeteriaComment #3935
did you make sure you had tfc.wad. And if you did and you were running it from the hammer editor did you make sure you add the WAD into the textures files under options in the editor.
inderdaad, ik heb al kunnen spelen met de destijds gelekte versie inc. de nieuwe hammer, en inderdaad kun je er erg veel mee....helaas heb ik wegens morele bezwaren die hele leak inc. alles van me harde schijf gemikt dus wilde ik een poging doen om dit te berijken in counterstrike(hl1)
wel had ik een ander vraagje om dit soort problemen verder te voorkomen, wat ik nog nergens ben tegengekomen is een lijstje van het maximum aantal brushes en entitys die je mag gebruiken.... in hammer kun je namelijk een handig overzichtje opvragen, maar daar heb je niks aan als je niet weet waar de limiet is...
Quark, jij gaat Half-Life 2 zeker weten te waarderen. Helaas heeft Half-Life een, zeker voor deze tijd, vrij lage polygoon-limiet, moderne computers kunnen dan wel 2000 a 3000 w_poly's aan maar dat geld niet voor elke computer. De limiet in HL zelf lag ongeveer bij de 800.
Wat je wel zou kunnen doen is meer detail in de textures stoppen zodat je minder polygonen nodig hebt voor ongeveer hetzelfde effect.
Commented 20 years ago2004-09-13 13:21:33 UTC
in vault item: Halo CafeteriaComment #3925
Screenie: press F5 in-game, open up Paint (or any other program that can put .bmp's into .jpg's) and save it as a .jpg. Be sure not to have a too great size as this site will resize it, wich takes quite some time.
ok 1st of all i didnt include .wads so thats why its white block 2nd of all i did sky box coz of leak and all i want to fix is the terroist bit plz hurry
Commented 20 years ago2004-09-12 21:41:26 UTC
in vault item: aim_glasspitComment #3920
I edited something quickly: I accidentaly made it a HL map, but it's really a CS map! Thanks -FoxFire BTW(New Site URL: www.FoxFire.cjb.net, old one still works though but has pop-ups!!)
It doesn't force you to go out and 'run a gauntlet'. I found that approach to be, well, fatal. The ammount of grunts, their placement, the whole map layout... it didn't gave me an interesting combat. But it seems that's just me?
The map featured some nice textures, brushwork was less apealing although not that bad. This map needs some more tweaking. For example, the leafs were all on the same height, wich made it look less interesting as it could have been. The ground and rocks did have variation in height/surface, wich looked quite well.
I'm not a CS player, so I can't tell you anything about the gameplay. Visually however, it looks like you're on the right way. Just some tweaking would make it more natural (think of using models for plants, or even sprites for the smaller things like grass and the like). The floor is a bit empty at the moment.
Nah, after all, it's an arena-styled map so visuals are probably not really that important. I just like to see great visuals, you know...
Also my GUI doesn't seem to come up right playing by myself, but it's prolly just my HL :-/
5/5, good job.
good though i needed that for cartoon mod
www.clickherefree.com should do. please, dont spam the MV with lots of maps.
fun to be spy lol
Ook al in die thread gezet maar hier herhalen kan geen kwaad. Oh, en misschien vind je het leuk eens op 'mijn' forum te komen, daar zitten we met een paar andere mappers (onder andere MuzzleFlash en Pepper) en we vinden het altijd leuk nieuwe leden te zien. Aangezien de meesten van ons al enige jaren ervaring hebben valt er ook vast nog wel wat te leren.
wel had ik een ander vraagje om dit soort problemen verder te voorkomen, wat ik nog nergens ben tegengekomen is een lijstje van het maximum aantal brushes en entitys die je mag gebruiken.... in hammer kun je namelijk een handig overzichtje opvragen, maar daar heb je niks aan als je niet weet waar de limiet is...
b.v.d
Quark
(quark@chello.nl)
Wat je wel zou kunnen doen is meer detail in de textures stoppen zodat je minder polygonen nodig hebt voor ongeveer hetzelfde effect.
I'll check the map later, gotta go now.
-FoxFire
BTW(New Site URL: www.FoxFire.cjb.net, old one still works though but has pop-ups!!)
im in the devil clan D.D 666
kinda evil the members are so i may leave it
The ammount of grunts, their placement, the whole map layout... it didn't gave me an interesting combat.
But it seems that's just me?
Sorry, Tomaatti, but I was expecting something better this time...