Commented 20 years ago2004-08-23 16:53:43 UTC
in vault item: awp_kevlarComment #3542
not my fault, only 2 friends who already played the map voted. And what do you think of the map zombieloffe ? or do you just want to comment the comments ?
Commented 20 years ago2004-08-23 16:53:19 UTC
in vault item: awp_kevlarComment #3541
not my fault, only 2 friends who already played the map voted. And what do you think of the map zombieloffe ? or do you just want to comment the comments ?
Commented 20 years ago2004-08-23 16:46:00 UTC
in vault item: awp_kevlarComment #3540
not my fault, only 2 friends who already played the map voted. And what do you think of the map zombieloffe ? or do you just want to comment the comments ?
Commented 20 years ago2004-08-23 16:18:35 UTC
in vault item: awp_kevlarComment #3539
not my fault, only 2 friends who already played the map voted. And what do you think of the map zombieloffe ? or do you just want to comment the comments ?
Commented 20 years ago2004-08-23 11:47:54 UTC
in vault item: awp_squrelComment #3530
squrel, cs_dust is a BAD idea! why? because you gonna use dust.wad, and create one of million dust clones. i myself created dust clone when started mapping, but never released it :). i know, dust is popular map, textures are fine but it's OVERUSED theme. google for new textures (wadfather) and be creative, not plagijator GOOD LUCK!
Commented 20 years ago2004-08-23 11:35:16 UTC
in vault item: de_live4ev3rComment #3529
i've just tested this map. i must say its very unusual map for cs. the atmosphere reminded me some kind of psychologic horror movie ! after all, i think this map suits hl much more than cs (besides you used hl.wad). if you create some story line, add some zombies, it would be interesting to play hl single player. iliked fountain, some other details, but map could be better.
Commented 20 years ago2004-08-23 05:42:20 UTC
in vault item: awp_squrelComment #3527
thanks trapt yea im workin on one that might be done sometime soon called cs_dust and im not sure if thats ever been done before so if you know that is has please tel me
Commented 20 years ago2004-08-23 03:54:44 UTC
in vault item: awp_squrelComment #3524
Be supportive! I hate people saying its 'piss poor' and stuff. Nothing deserves 1 star unless its an empty room with a player start or something.
Remember, we were all new once. How would you like it if you had just made a map which people just called 'piss poor' '1 star because I cant go lower' when you were new? You would be shattered, and dont try and lie saying you wouldnt be.
Keep mapping squrel! Just don't release anything for a while, until you know you have produced something real nice.
The HL engine doesn't like large open areas, so try to make a map with a number of detailed rooms with a good layout.
Take my comments into account if you can. And for everyone else, Lay off the guy! Jesus Christ....!
Commented 20 years ago2004-08-23 00:57:52 UTC
in vault item: awp_squrelComment #3520
first of all, the ladders are so that you can jump into the water swim across and have your team cover you while you climb the ladder and second, the screenie doesnt show it but there are well more than 15 textures on this map and i know it is a crappy map i made it in less than two hours, it wasnt intended to be the next aztec
Commented 20 years ago2004-08-22 21:23:20 UTC
in vault item: awp_squrelComment #3516
Well I didnt dl it so i wont rate it but, from the screenshot it looks really piss poor...... U used what like 4 textures? Ur map needs to have a theme, not just some place sourounded by fences...
Commented 20 years ago2004-08-22 19:40:46 UTC
in vault item: ravineComment #3515
The func_water on the bottom is touching the void and, ENTITIES CANNOT TOUCH THE VOID! If you have no clue wtf im talking about, read In The Beginning tutorials.
Commented 20 years ago2004-08-22 17:30:42 UTC
in vault item: aim_glasspitComment #3513
I fixed the screenshot for you. Don't know what fixed it. I just pulled it off your website and resized it as 640x480 and saved it as a jpg file from PSP8.
This comment was made on an article that has been deleted.
Commented 20 years ago2004-08-22 11:43:58 UTC
in vault item: second chance lvl 1Comment #3505
Oh god why do people like you torture half-life like this? This is the worst map i have ever seen. -Texturing atrocious. -Repeated textures. -Bland textures. -Roof textures used on floor etc. -Pointless use of weapons. -Fell out of map at the second map change. -When it says "yes we have been observing you for quite some time", theres pics of "gordon" as a child, adult etc. But on one of the pics hes a little white child, then he's a black dude. -Pointless rooms, that are too large. -The voice is coming from literally nowhere. -The lights come from nowhere. -Bad lighting. -Bad architecture. +The map change works........ occasionally.
Commented 20 years ago2004-08-22 11:26:37 UTC
in vault item: awp_squrelComment #3501
First of, theres no chance of someone gettin up that long ladder. Theres also no archietecture. Its bland, unimaginative, got bad texturing, over all not a good map. 1 star, only because i cant go lower.
Commented 20 years ago2004-08-21 15:35:58 UTC
in vault item: tournamentComment #3491
The exponential increase in compile time I understand completely. I build metal objects out of flat metal and "real-world" geometry makes sense to me. Understand triangles and you understand the Universe.
I have creativity issues. I have a hard time drawing maps out ahead of time. Though, thinking about it, my other map, Courtyard2, compiled in 8 minutes... I drew that one out.
And texture stretching is mostly a product of the "fit" command.
I'm old enough now that I'd rather improve than be right.
Nice map!
+Great Architecture!
+Lighting is good
+Realistic
-It's only a test of architecture, so I won't be coming back to it.
4/5, could be a start for a great map!
i didn't touch my comp in last month, so... i made some adjustments, and it will be ready as soon i compile it.
that means tommorow, or day after tommorow
yaaay! just like movie
*** for the map
**** for scarry atmosphere (i liked it)
So i just keep my maps to my self now.
Remember, we were all new once. How would you like it if you had just made a map which people just called 'piss poor' '1 star because I cant go lower' when you were new? You would be shattered, and dont try and lie saying you wouldnt be.
Keep mapping squrel! Just don't release anything for a while, until you know you have produced something real nice.
The HL engine doesn't like large open areas, so try to make a map with a number of detailed rooms with a good layout.
Take my comments into account if you can. And for everyone else, Lay off the guy! Jesus Christ....!
Happy Mapping!
If you have no clue wtf im talking about, read In The Beginning tutorials.
Also, I like the stairs
Download a few example maps.
download a few really good maps like:
http://cariad.co.za/twhl/mapvault_map.php?id=1328
This is the worst map i have ever seen.
-Texturing atrocious.
-Repeated textures.
-Bland textures.
-Roof textures used on floor etc.
-Pointless use of weapons.
-Fell out of map at the second map change.
-When it says "yes we have been observing you for quite some time", theres pics of "gordon" as a child, adult etc. But on one of the pics hes a little white child, then he's a black dude.
-Pointless rooms, that are too large.
-The voice is coming from literally nowhere.
-The lights come from nowhere.
-Bad lighting.
-Bad architecture.
+The map change works........ occasionally.
Theres also no archietecture.
Its bland, unimaginative, got bad texturing, over all not a good map.
1 star, only because i cant go lower.
I have creativity issues. I have a hard time drawing maps out ahead of time. Though, thinking about it, my other map, Courtyard2, compiled in 8 minutes... I drew that one out.
And texture stretching is mostly a product of the "fit" command.
I'm old enough now that I'd rather improve than be right.