Comments

Commented 20 years ago2004-08-15 00:07:32 UTC in vault item: de_escher19 Comment #3336
o....m....g....

AWE....SOME....

nuff said :oD
Commented 20 years ago2004-08-15 00:04:09 UTC in vault item: aim_snow Comment #3335
link to download doesnt work... i wanna try this one... grrrrrrr.... >:o|
Commented 20 years ago2004-08-15 00:00:11 UTC in vault item: Mario Killbox Comment #3334
i love the mario maps... and as far as having them set up for HL not CS... well... get mad if you must... i modded the entity setup so it will work on CS... didnt mess with your credits n stuff... left the whole map the same... just changed the spawn points around... btw this was Mario_Air that i changed... it now gets played on our CS server ALL THE TIME and is by far the most popular map we have: renamed the map de_mario_air since i added a bombsite to one of the sun platforms in the air... it makes for very fun gameplay and an excellent scouting map... so keep em comin dude.
Commented 20 years ago2004-08-14 18:38:19 UTC in vault item: de_full_city2, no way around max_patches error Comment #3333
But bounce, the half life map, was also insanley huge wiheven more open areas than this, but the log doesnt say anything. I need someone to look at the map itself.
Commented 20 years ago2004-08-14 07:57:39 UTC in vault item: Aim Map example (plus goodies) Comment #3332
rofl. take a look at the brushwork, if you think the boxes are funny hahah =P
i spent a little over 15 minutes putting this together, it was focused on the entity set ups (not that they were particularly complicated lol), so please don't hurt my feelings by poking fun at my boxes.. i'm gonna cry :*(

lol =)
This comment was made on an article that has been deleted.
Commented 20 years ago2004-08-14 01:37:40 UTC in vault item: Aim Map example (plus goodies) Comment #3330
nice looking boxes **snickers**
Commented 20 years ago2004-08-14 01:36:42 UTC in vault item: Crowbar Only Comment #3329
I mean, if u cant do this then you shouldn't be allowed to map anymore.
Commented 20 years ago2004-08-14 01:34:30 UTC in vault item: de_full_city2, no way around max_patches error Comment #3328
U should be asking this in the forums not posting up a problem map. Post ur log file, we don't need to dl the map :/ -BTW, ur first full city map was insanly, uncomprehendably, extremely to big. THIS IS NOT hl2 - and my computer basically froze when I spawned (this is halflife damnet it shouldnt freeze on a game made before the y2k!!!)
Commented 20 years ago2004-08-14 01:30:26 UTC in vault item: Scrolling terrain (Deleted Scenes) Comment #3327
Well, its kinda hard to understand what ur saying :/
Commented 20 years ago2004-08-14 01:14:02 UTC in vault item: cs_wheelchair Comment #3326
Why dont u call it hospital instead of wheelchair...
Commented 20 years ago2004-08-14 01:11:04 UTC in vault item: cs_bank Comment #3325
OK, I got some idea's to beef up vault security. First of all, look at some example map that talked about "picking a lock" for a door. This would be a really cool effect if you could have to do that to open the door.
Second, add lasers in the middle of the door so that only when you open the door u see them. Add another picklock thing accept this time when you do it, it turns off the lasers. Make sure you label this security features or something so that people know which is which and put it on another wall that you might not notice when u just turn the corner.
Third and last, I forget if the door of the vault shut by itself but if it doesnt you should make it like 3 seconds so that they need to get in and out fast.

I would say that you should do the first and second ones but maybe the third is going from challanging to stupid and annoying.
Commented 20 years ago2004-08-13 23:57:40 UTC in vault item: cs_2fort Comment #3324
Nice, one star without an explanation
Commented 20 years ago2004-08-13 18:21:39 UTC in vault item: cs_bank Comment #3323
Excellent quality for a first map.

Either move those objects that Seventh mentioned away from the walls, or incorporate them into the walls if you need them to be flush, which would be a good idea to minimize snagging and things of that sort.
Commented 20 years ago2004-08-13 17:50:03 UTC in vault item: de_full_city2, no way around max_patches error Comment #3322
Peace and Love, I dont want your answers. Simply because I dont like you. I have done my searching and tried virtually everything, I need direct answers.
Commented 20 years ago2004-08-13 16:18:00 UTC in vault item: Compilation issues (huis1) Comment #3321
Please see your thread.
Commented 20 years ago2004-08-13 15:49:02 UTC in vault item: Leak Comment #3320
Attatched a fixed version. The brush which was one unit short of the next and was causing the leak is textured with {BLUE (as the textures will probably be messed up in my version, since I didn't have any of the CS wads).
Commented 20 years ago2004-08-13 15:04:52 UTC in vault item: cs_bank Comment #3319
Fewer windows could reduce your r_speeds too. You should probably move the filing cabinet (by the first vault door, in the lobby on the left) and american flag a few units away from the walls as they can mysteriously appear and disappear from a distance, as well as getting nasty venetian-blind effects on them.
Commented 20 years ago2004-08-13 12:05:53 UTC in vault item: de_full_city2, no way around max_patches error Comment #3318
search google for 'tommys errors' and search your problem there.
Commented 20 years ago2004-08-13 12:00:17 UTC in vault item: cs_bank Comment #3317
lasers
tex lights: there is a tutorial on this in the.. tutorials section
group? right click?
Commented 20 years ago2004-08-13 11:57:26 UTC in vault item: fy_wartown Comment #3316
rofl!
looks nice tho, i wont d/l till i know zip is fixed.. sry
Commented 20 years ago2004-08-13 11:33:58 UTC in vault item: Lab Comment #3315
I fixed them in the first update, I just forgot to put that there.
Commented 20 years ago2004-08-13 09:48:50 UTC in vault item: cs_bank Comment #3314
*****Updated Map Addendum*****
Okay, thanks to Seventh-Monkey and others, I've adjusted the door height to a more reasonable 84 in. I originally had them that high to make sure that any uneven terrain wouldn't make people travel through the door. I also removed most of the door sounds, except for the ones I thought were still appropriate. I think I fixed most of the lighting problems, adding func_walls and such. Right now, there are three things I've heard, so far, that this map needs:
Texture lights (Anyone know how to set a brush entity's style to Group?)
Rework the front windows (Just 2 vertical ones, or what?)
More security to get to the vault (any ideas?)
Commented 20 years ago2004-08-13 03:30:11 UTC in vault item: Lab Comment #3313
Gorden and invistagate are misspelled. Should be Gordon and Investigate. Again, not too huge of a deal.
Commented 20 years ago2004-08-12 18:05:11 UTC in vault item: fy_wartown Comment #3312
i downloaded a completely empty zip file. try fixing it.
Commented 20 years ago2004-08-12 17:57:36 UTC in vault item: My Room Comment #3311
Tehy don't suck, they pwn.

Noooooo! OW btw, she can't. She Married... SHOCK HORROR
Commented 20 years ago2004-08-12 17:11:49 UTC in vault item: Dalek Unbidden Comment #3310
looks good..... not boxy..... but.... cant play it.... sorry, bad computer BAD!!!
Commented 20 years ago2004-08-12 17:06:21 UTC in vault item: Machine gun Comment #3309
No prob :)
Commented 20 years ago2004-08-12 16:02:52 UTC in vault item: fy_wartown Comment #3308
Get a proper host. www.clickherefree.com. Tripod is useless.
Commented 20 years ago2004-08-12 16:02:49 UTC in vault item: cs_wheelchair Comment #3307
Get a proper host. www.clickherefree.com. Tripod is useless.
Commented 20 years ago2004-08-12 15:59:25 UTC in vault item: de_pharaoh_f Comment #3306
first of davideo59, when i posted that there was one rating of 5 stars and no downloads.
and peace and love, i said in my oppinion,20 is normally the best amount to play with, and anyway, what is the point in having 36 spawns, when the limit is 32?
Commented 20 years ago2004-08-12 13:51:03 UTC in vault item: fy_wartown Comment #3305
Your maps look good, but never post them all at the same time. Nobody is going to DL all of those at once.
Commented 20 years ago2004-08-12 13:26:58 UTC in vault item: fy_wartown Comment #3304
HAHA!! First comment. Umm, why is there 4 maps in the map vault that is submitted conscutively by you? Did you submit them at the same time!?
Commented 20 years ago2004-08-12 13:20:21 UTC in vault item: Machine gun Comment #3303
thank you very gratefull
Commented 20 years ago2004-08-12 13:04:33 UTC in vault item: Machine gun Comment #3302
Have attatched a fixed version.
Commented 20 years ago2004-08-12 10:03:08 UTC in vault item: My Backyard Comment #3301
I rate it 4 stars because it is good map!
Commented 20 years ago2004-08-12 06:21:49 UTC in vault item: My Backyard Comment #3300
but it'll be worth it in the end ;)
Commented 20 years ago2004-08-12 06:18:08 UTC in vault item: de_pharaoh_f Comment #3299
nice textures in that pic, but i can see the flat walls right off.
G_KID, what a dumb thing to say, you shld have flamed him for putting 36 spawns in, when the max server number is 32
and if you were to pay attention you'd realise that pretty much all of your most played maps have 32 spawn points, how crap and unproffesional would it be if ppl got spawn-killed in aztec or dust.
so think before you talk poo
Commented 20 years ago2004-08-12 04:10:37 UTC in vault item: cs_bank Comment #3298
Yes this a very good map. Extra detailed, everything worked. I do agree that you should use textlights though. I don't think that the lights turning off is a good effect myself, nightvision was worthless because u had enefough lights around the place that it was too bright. My only real problem with the map is the doors, they all made really annoying sounds and were way way way too tall.I mean it must have been 5 feet above me. Shrink them down a bit, its too unnatural. Otherwise as I said, GREAT job. Even though it has some problems, I will give it a 5/5 because its better than what I have seen for a while.
Commented 20 years ago2004-08-12 04:05:36 UTC in vault item: de_pharaoh_f Comment #3297
Neatly done, but characterless. All the corridors are completely square, etc. Not very Pharaohic.

Also, tie those lamps to func_walls to stop face splitting.
Commented 20 years ago2004-08-12 03:58:41 UTC in vault item: de_pharaoh_f Comment #3296
Well he just wanted to make sure that if it got that crazy that there would be enefough people... So you cant blame him for that.... Besides I see 3 dl's and 2 ratings that make it 3 stars
Commented 20 years ago2004-08-12 03:15:35 UTC in vault item: cs_bank Comment #3295
Commented (at some considerable length) in your thread.

4/5, great layout.
Commented 20 years ago2004-08-11 22:30:22 UTC in vault item: LoD_mp5_maze Comment #3294
hmm... it's up to the players knees
Commented 20 years ago2004-08-11 21:07:12 UTC in vault item: My Room Comment #3293
if youre reading this, I LOVE YOU ALIZEE!!! leave muzzleflash and come to meeeee!
Commented 20 years ago2004-08-11 18:44:11 UTC in vault item: New to mapping? Try this... Comment #3292
lol, u must have a pretty big closet prickley-pimple!
Commented 20 years ago2004-08-11 18:31:32 UTC in vault item: Lab Comment #3291
Quite good.
+nice flowing gameplay.
+ok texturing.
+good enemy placement.
+weapon build up.
-lack of scenery(millions of boxes).
-no plot.
3/5
Commented 20 years ago2004-08-11 18:22:45 UTC in vault item: de_pharaoh_f Comment #3290
First of dont rate ur own map.
No downloads and a 5 star rating
Secondly 36 people is a stupid amount in my oppinion around 20 is the best.
Commented 20 years ago2004-08-11 18:20:21 UTC in vault item: Sandyfalls Comment #3289
sorry about tha fullbright scare there! problemo solved!
Commented 20 years ago2004-08-11 18:19:37 UTC in vault item: cs_bank Comment #3288
hey, enjoyed playing on the map can't wait till its finished hope u tell me :P . well good map enjoyed it really well but may i suggest when the light dim/go red maybe you could put a alam sound going off!?! i dunno but i really enjoyed the map and playing on it can't wait to c it on the server all the best sprout!!
Commented 20 years ago2004-08-11 17:53:24 UTC in vault item: Sandyfalls Comment #3287
wrangler, this new version is fullbright... maybe there is a leak?