Comments

Commented 20 years ago2004-02-18 15:28:35 UTC in vault item: Camera Puzzle Comment #1042
puzzles are cool
Commented 20 years ago2004-02-18 06:50:30 UTC in vault item: The prison Comment #1041
what does everyone has against my truck, i dindt wanna download prefab
Commented 20 years ago2004-02-17 21:15:11 UTC in vault item: The prison Comment #1040
i like your rain, isnt it from the rain tutorial on this site?
err.... that truck aint very... nice....
Commented 20 years ago2004-02-17 18:27:45 UTC in vault item: A lot of ammo Comment #1039
no put it is still good.OK ZombieLoffe i'll do happy well well then shut up then
Commented 20 years ago2004-02-17 18:11:33 UTC in vault item: A lot of ammo Comment #1038
Does it have the dual hornet guns from POV-Point of View?
Commented 20 years ago2004-02-17 18:02:03 UTC in vault item: Camera Puzzle Comment #1037
Nice idea. is this a mod or a single player map for HL?
Commented 20 years ago2004-02-17 17:45:11 UTC in vault item: A lot of ammo Comment #1036
We will have to setup a whole new mod for this!
Im not even gonna try. DO IT FOR US
Commented 20 years ago2004-02-17 17:31:22 UTC in vault item: Camera Puzzle Comment #1035
Good idea - poorly executed :(

The first one is too hard, i was just running around on em till I made noclip and flew over.
The 2nd one was boring - Stacking crates?
The 3rd one was lame - Walking through a maze of clips isnt really... Puzzling.
The 4th one was probably the easiest, but kinda repetetive.

To round it all of, the texturing was boring, and the camera was HORRIBLE.

Sorry. You can do better.
Commented 20 years ago2004-02-17 08:10:28 UTC in vault item: First map beta 3 Comment #1034
is it fun or not plz say
Commented 20 years ago2004-02-17 08:08:48 UTC in vault item: A lot of ammo Comment #1033
there is some other stuff changed go and try it in a new folder that is.
Commented 20 years ago2004-02-17 08:06:46 UTC in vault item: A lot of ammo Comment #1032
do it in a new folder e.g hornetgun mod. it is from a bit of the mod i am doing but the hornetgun bit dont come into it
Commented 20 years ago2004-02-17 06:43:10 UTC in vault item: A lot of ammo Comment #1031
MOOOOOOORE info dude!
Commented 20 years ago2004-02-16 23:17:44 UTC in vault item: rc_Roundabout (Ricochet) Comment #1029
ZombieLoffe faced his fears and played Ricochet, hooray!
Commented 20 years ago2004-02-16 21:50:27 UTC in vault item: A lot of ammo Comment #1028
What is it? A mod only using the hornet gun?
Commented 20 years ago2004-02-16 21:34:42 UTC in vault item: First map beta 3 Comment #1027
The latest update works much better, it worked for me on the very first try! WooHOO!
Commented 20 years ago2004-02-16 21:19:28 UTC in vault item: A lot of ammo Comment #1026
I only found .dll's in this file. Do you want people to overwrite their original HL dll with yours? Ay Carumba, Homer!
Commented 20 years ago2004-02-16 13:28:43 UTC in vault item: rc_Roundabout (Ricochet) Comment #1025
This seems to be the public's favorite so far. When anyone asks about mapping I point them here. Actually, to save time I tell them to check the links of my page, less to type! Too bad there's no MOTD in Ricochet...
Commented 20 years ago2004-02-16 11:05:22 UTC in vault item: CS: Pistols at Start Comment #1024
Oh and Warcraft is thee best.
Commented 20 years ago2004-02-16 11:04:41 UTC in vault item: CS: Pistols at Start Comment #1023
What are you using The Half-Life Or Team Fortress? I've noticed you have a sniper rifel- I have been trying to get it but I only got an older version with the normal common weapons- such as weapon_crossbow-e.t.c. How did you get the rifle--Is it an upgrade- If so how can I get this upgrade? Thanks--I'm a new member.

Mike-
aka Unbreakable
Commented 20 years ago2004-02-16 09:30:39 UTC in vault item: Leak Comment #1022
There is no leak. You've used a water texture on your walls. Make them a concrete texture and the problem goes away. Also, you need to remove a problem... Here's how, open the map in hammer, press Alt+P to check for problems. See the 'func_pushable is empty' problem? Highlight that and press 'go to error'. Then close the 'check for problems' window. Move your cursor over any of the 2D windows and hit the delete key on your keyboard. That is the only way to fix that type of error.
Commented 20 years ago2004-02-16 08:25:04 UTC in vault item: de_tube Comment #1021
Thanks for your kind comments. :)
I still have a lot of work to do. I'm not happy with many of the textures and the lighting and RAD need work. As usual there are glitches to be found around the map. I'm not an experienced mapper but it seems no matter how much you work on a map there are always more.

Most importantly - as it is a Counter-Strike map - is the gameplay aspect of this. My sons and I have tried it out on a LAN but with only three of us it's difficult to assess the maps playability.

I'm still not sure about the distances between spawn points and bomb target, or whether there should be only one target etc. Hopefully, when I get it tidied up a bit more, I might persuade someone to host it. Unfortunately, my games server is an aging AMD K6/400 with 128Mb RAM. I'm not evil enough to subject 'public' players to that kind of performance. Especially, if I want them to be nice about my map. ;)

Thanks again.

Mapping is not so easy it seems...
Commented 20 years ago2004-02-15 19:51:00 UTC in vault item: First map beta 3 Comment #1020
and what wad do U need mr ZombieLoffe
Commented 20 years ago2004-02-15 19:02:12 UTC in vault item: First map beta 3 Comment #1019
Homer, BAD BOY, you should wadinclude the maps!
Commented 20 years ago2004-02-15 19:01:14 UTC in vault item: de_tube Comment #1018
Bah, mop, you cant judge a map cos of its game.
Quality, dude.
Commented 20 years ago2004-02-15 13:06:26 UTC in vault item: Discs of Tron (Ricochet) Comment #1017
Post a messager in the shoutie box,when you have a server open, ill pop in
Commented 20 years ago2004-02-15 10:57:59 UTC in vault item: de_tube Comment #1016
Holy crap! This level rocks!!! Actually looks like a tube station as well! Here is the plus and negatives:
+Nice design
+Good texturing
+Cool Idea
+Nice Brushwork
-It's a cs map, but at least it isn't a fy or aim map!

Overall, very good! 4 stars (would have got 5 if it was for HL and not CS!)
Commented 20 years ago2004-02-15 06:14:43 UTC in vault item: de_tube Comment #1015
Looks excellent from the screenie. Really realistic. Well done.
Commented 20 years ago2004-02-14 16:05:52 UTC in vault item: First map beta 3 Comment #1013
here it is or u can download the mod were i got it from
http://www.planethalflife.com/ssh/
Commented 20 years ago2004-02-14 16:02:16 UTC in vault item: First map beta 3 Comment #1012
doh sorry about that
Commented 20 years ago2004-02-14 16:00:17 UTC in vault item: First map beta 3 Comment #1011
DOH sorry about that
Commented 20 years ago2004-02-14 15:36:04 UTC in vault item: First map beta 3 Comment #1010
Warning: couldn't open Valve/linelli.wad
Commented 20 years ago2004-02-14 14:47:31 UTC in vault item: Camp Aign Comment #1009
Hmmm....sorry, but it's not great...
Commented 20 years ago2004-02-14 14:46:38 UTC in vault item: boxguns Comment #1008
I think a motion manager is in spirit.
Commented 20 years ago2004-02-14 14:03:32 UTC in vault item: boxguns Comment #1007
I'll try to read your mind on this one:
You're trying to make a controllable turret and it isn't working. The funk_tankcontrols should be a trigger brush, not the control panel itself. I have no idea what a "motion_manager" is so I guess you're working on a mod. Here's how it would work in regular HL:
http://cariad.netfirms.com/twhl/tutorial.php?id=16
Commented 20 years ago2004-02-14 11:51:56 UTC in vault item: Discs of Tron (Ricochet) Comment #1006
That's because almost nobody has my maps yet! Last night I had a server up for about two hours, this map had up to 5 people and rc_roundabout had up to 6. A total of 16 players joined my server. I admit, my buddy and I are 2 of those players, but that's still 14 people that were interested enough to join in and auto-download a map.

If you don't see a server with "Craash" in the name try connecting to craash.no-ip.org -- I usually have a Ricochet or Sven server going. Even if there's no one playing, jump in and say "hi" or something. If I'm home I'll jump in and play or switch maps or whatever.
Commented 20 years ago2004-02-14 10:39:04 UTC in vault item: Discs of Tron (Ricochet) Comment #1005
I checked lout ricochet last night and there were 7 servers with nobody playing in any of them.
Commented 20 years ago2004-02-14 07:29:40 UTC in vault item: op4_classic Comment #1004
Opfor is not dead it's the Return of the King <LOL>. We'll give it a run on LAN and be back in a day or so :)
Commented 20 years ago2004-02-14 06:34:01 UTC in vault item: Discs of Tron (Ricochet) Comment #1003
Love the colour scheme!
Commented 20 years ago2004-02-14 02:39:48 UTC in vault item: Discs of Tron (Ricochet) Comment #1002
Note to employees or subsidiaries of the Bally corporation: I put the "copyright" info, please don't sue me!
Commented 20 years ago2004-02-13 19:02:33 UTC in vault item: First map beta 3 Comment #1001
have u got a tfc folder the wads are in there
Commented 20 years ago2004-02-13 18:23:26 UTC in vault item: First map beta 3 Comment #1000
"Warning: couldn't open Valve/tfc2.wad"
HL-map? or wadinclude?
Commented 20 years ago2004-02-13 18:11:20 UTC in vault item: First map beta 3 Comment #999
Vassy: It is.
lol
Commented 20 years ago2004-02-13 16:27:42 UTC in vault item: First map beta 3 Comment #998
Then put it in the unfinished vault.
Commented 20 years ago2004-02-13 15:03:25 UTC in vault item: First map beta 3 Comment #997
It is an beta soz forgot to put that in
Commented 20 years ago2004-02-13 14:13:52 UTC in vault item: The prison Comment #996
lol
Commented 20 years ago2004-02-13 13:21:05 UTC in vault item: op4_classic Comment #995
Aww...oh well. It's nice to see people resurrecting opfor anyway...it appeared to have died.
Commented 20 years ago2004-02-13 09:09:00 UTC in vault item: "Too many light styles on a same face" Comment #994
oh, and for texture lights, i think you run a lights.rad program, and then any textures of lights will emit lights. apperently it looks good but i haven't tried it yet
Commented 20 years ago2004-02-13 09:08:07 UTC in vault item: "Too many light styles on a same face" Comment #993
this error is caused when 4 or more dynamic lights hit the same face. if you make some of them not switchable, or not flickery then it should be fine. I've had this error before, and sometimes it makes no difference whatsoever. you could also try splitting up your wall, but the joints are where this lighting error are found, as one will be light and the other face will be dark.
Commented 20 years ago2004-02-13 09:05:39 UTC in vault item: Moving trains at round start (jax_trainfight) Comment #992
hmm. you could try making a cage that just comes out of the floor? that can be timed with stuff or... you could make it PING through the floor really fast and make a dummy train (func_door) shoot out of the floor to replace it, but really quickly. not very professional solutions are they?
Commented 20 years ago2004-02-13 07:54:10 UTC in vault item: Moving trains at round start (jax_trainfight) Comment #991
oh yes, map not lighted yet! :)