Commented 20 years ago2004-01-31 05:23:53 UTC
in vault item: cs_wellComment #875
well, the first thing i was thinking when i saw the map i thuahgt: decompiled bu if it isnt and the gameplay is good then i should say, make the map hunted as a es map for cs i would love to see that
Commented 20 years ago2004-01-31 05:03:22 UTC
in vault item: cs_wellComment #874
Oh and to top it off. If you'd really want to be taken seriously, you 'd have to download the map first before you be a whining nay-sayer. Hereby you'd know how the map works. Beeing a CS map, means it has Hostages. the T-camp hold the hostages in thier flagroom. The CT-camp has its capturepoint, beeing a rescue zone. Looks like it took just a tad more tought than you'd be doing by DECOMPILING !
Commented 20 years ago2004-01-31 04:59:49 UTC
in vault item: cs_wellComment #873
Oh and BTW, if the first thing that pops in your mind if it comes to making a own version of a map is DECOMPILING then you're just sad, it tells me more about you then it tells me about myself .. very sad indeed
Commented 20 years ago2004-01-31 04:57:26 UTC
in vault item: cs_wellComment #872
SuperMechaCow, First of all, i despize decompiling. Sencond, if you would try it, you'd see that this map hasn't been decompiled. You'd see some flaws, and you'd notice that this map is totally hand made.
For your information, my friends (3 of them, not 5 or 6 like you assume) are used to play tfc AND cs, is this hard to believe ? Ok, a agree its not 100% fair to give me 5 stars rating, but they suggested the idea to make a cs version of one of our most beloved maps in tfc. They anticipated this map for 3 weeks, and thereby beeing optimistic about it's release. I worked 3 weeks on this, and i'm not sure i could say YOU ever worked 3 weeks on a map. So go elsewhere if you have nothing constructive to say !
Commented 20 years ago2004-01-31 03:35:32 UTC
in vault item: cs_wellComment #870
no dude, there's like three new members. i can't believe you finished this map, uploaded it to here, then had a LAN party, and managed to get 5 or 6 of you LAN buddies to come out here and vote for a map that just so happened to love the map so much that they all gave it 5 stars. and you also want me to believe that every single one played tfc before CS and missed it so dearly and all agreed on the same thing?
And, you made a copy of somebody else's map. do you want a freakin cookie? how hard is it? you decompile it, put new entities in it using the CS fgd, and you compile and say it's yours. how is it DA BOMB? How is it even playable? it's a cs map. y in god's name would ct's wanna gaurd their base?
Commented 20 years ago2004-01-30 21:14:59 UTC
in vault item: cs_wellComment #869
Lol, i would like to thank my LAN-buddies for their review but also want to save the spotlight for the community members of TWHL for their comments and rating now
Commented 20 years ago2004-01-30 21:03:54 UTC
in vault item: cs_wellComment #866
Very good, i always liked "The Well", so when i started playing CS, i missed the fact that "The Well" was more my style of gameplay. So this might be one of the first of my new cs favorites. Respect to RazorBack and the crew that supported him great map for LAN- Party's. grtz SnOoPeR
Commented 20 years ago2004-01-30 21:03:28 UTC
in vault item: cs_wellComment #864
Very good, i always liked "The Well", so when i started playing CS, i missed the fact that "The Well" was more my style of gameplay. So this might be one of the first of my new cs favorites. Respect to RazorBack and the crew that supported him great map for LAN- Party's. grtz SnOoPeR
Commented 20 years ago2004-01-30 20:07:05 UTC
in vault item: de_VigoComment #863
Sorry, you can't have glass move with the door and be breakable. The only problem I saw was the angle of the door... changed it to 0 and changed "distance" to 85.
For a sweet tutorial (with sample map) hit this or just browse through the tutorial section.
Commented 20 years ago2004-01-30 17:27:11 UTC
in vault item: commander_keen_testlevelComment #861
Allright. Added an extra room. Also added some more pwnd textues, which brings the amount of textures to 330. I quit working on this testlevel. Use the textures if you want. But don't forget to credit me.
Commented 20 years ago2004-01-29 17:41:34 UTC
in vault item: fy_ospaceComment #856
this looks like a very refreshing twist to the fy maps. just one thing. why in god's name are there crates here? everyone HAS to use crates. why? it's so bland and unoriginal. i mean, if you were in a place where crates are EXPECTED, like a storage space, then it would be ok. but honestly, you in an office for dirt's sake.
Commented 20 years ago2004-01-26 10:47:35 UTC
in vault item: MkayComment #831
Thanks! The sky is xen8. Complex lighting kept crashing the compiler because of all the open space, changed it to 1 spotlight with "is sky" checked. Either that, or "It just looks dark to humans. Citizens of Xen find this lighting more than sufficient." lol
First of all, i despize decompiling.
Sencond, if you would try it, you'd see that this map hasn't been decompiled. You'd see some flaws, and you'd notice that this map is totally hand made.
For your information, my friends (3 of them, not 5 or 6 like you assume) are used to play tfc AND cs, is this hard to believe ? Ok, a agree its not 100% fair to give me 5 stars rating, but they suggested the idea to make a cs version of one of our most beloved maps in tfc. They anticipated this map for 3 weeks, and thereby beeing optimistic about it's release. I worked 3 weeks on this, and i'm not sure i could say YOU ever worked 3 weeks on a map. So go elsewhere if you have nothing constructive to say !
And, you made a copy of somebody else's map. do you want a freakin cookie? how hard is it? you decompile it, put new entities in it using the CS fgd, and you compile and say it's yours. how is it DA BOMB? How is it even playable? it's a cs map. y in god's name would ct's wanna gaurd their base?
$tInKy
DA BOMB
This is a GREAT remake of the all-time classic TFC map.
I can really recommend it to the entire CS community.
A MUST have map!!!
For a sweet tutorial (with sample map) hit this or just browse through the tutorial section.
its for cs
Animating and transparant texture don't work together! Argh!
Iv'e been working on the testlevel map. Added some more stuff. Ill upload later, buzy now.
Also, the wad is updated with textures from Keen 1 and 2.
Well, I got a map upcoming that will tear your eyes out... If you concider this as top already...
Check out the forums and look for screenshots of Mudanchee...