Comments

Commented 20 years ago2004-11-22 16:50:27 UTC in vault item: Momentum Comment #5142
I'm at work right now, so I can't download and play the map. But it looks rather nice from the screenshot.

What did you map previously? Because this can't be the work of a new mapper.
Commented 20 years ago2004-11-21 21:00:53 UTC in vault item: Winter City Comment #5138
Did Saco non-clip to an area that's not meant to be seen?
Commented 20 years ago2004-11-21 15:47:06 UTC in vault item: Small battle 2 Comment #5135
Have you played my map "Escape from Black Mesa"?
http://cariad.co.za/twhl/mapvault_map.php?id=2163

It was my first attempt with a real map. It has very simple and easy-to-make architecture, yet it's loads of fun to play. It took me only two days to construct.

So if you want to practice with some basic architecture and gameplay, check it out as an example.
Commented 20 years ago2004-11-21 15:41:58 UTC in vault item: Small battle 2 Comment #5134
The layout of your maps so far doesn't take advantage of the 3D environment of Half-Life. It's formatted more similar to the video games from the era of Pac-Man and Pong.

You already grasped the basics of making a room and placing entities, so I think you're ready to make more complex maps with real rooms (i.e. windows and doors and furnitures) and some architecture.

A large open space just doesn't do justice to the beauty of the 3D world that Half-Life provides.
Commented 20 years ago2004-11-20 12:19:46 UTC in vault item: de_smallville Comment #5111
I don't have CS, so I can't play the map.

However, it annoys me to no end when people rate your map but leave no comment. How can you learn what they're thinking if they don't say a word?

You deserve better. Someone please make a comment. Or else don't even rate the map then.
Commented 20 years ago2004-11-15 20:33:47 UTC in vault item: Dungeon Death SP Comment #5065
Hope you'll consider porting this to Source. It's released too close to HL2 debut, so it might not get as much audience as it deserves.
Commented 20 years ago2004-11-15 15:39:42 UTC in vault item: Two Towers Comment #5059
Indeed, more true words of wisdom from Captain P. I'll take all that into consideration once HL2 mapping gets rolling.

I did, however, provide the player with grenades in the beginning of this map. My original intent is to use them to clear the grunts waiting downstairs and also throw it across to the top of the other tower to eliminate the grunts with the RPG ammos.

With a well-thrown grenade, I could usually wipe out both of the grunts in the neighboring tower using just one grenade. It takes some practice and skill to lob the grenade accurately, but that's the challenge and fun of it.
Commented 20 years ago2004-11-14 20:08:30 UTC in vault item: Gunz And Science Comment #5052
Don't take the comments too personally. I know people tend to be pretty blunt about their opinion. But reading the comments is the best way to learn from more experienced mappers.

I think you put in a great effort, and I just know that your next map would be even better.
Commented 20 years ago2004-11-14 19:10:45 UTC in vault item: Two Towers Comment #5051
:) How interesting people's opinion can be so discrepant. But that's why we have a comment section, and democracy rules!
Commented 20 years ago2004-11-14 18:46:08 UTC in vault item: Two Towers Comment #5049
Thanks for the input, Saco. It's funny that you think it's too easy, because Captain P thinks it's much too challenging.
Commented 20 years ago2004-11-13 13:57:28 UTC in vault item: Small battle 1 Comment #5037
How sick are you? Why are you killing your allies?

I like Barney. He's a nice guy. Don't shoot him!
Commented 20 years ago2004-11-13 13:53:47 UTC in vault item: Two Towers Comment #5035
I've tweaked the map to reduce the r_speeds a bit. Hopefully this will facilitate the fast-paced gameplay.

Enjoy, and try not to die.
Commented 20 years ago2004-11-12 23:08:01 UTC in vault item: aim_main_event Comment #5031
I don't get it. How did it get to a five-star rating when it's only judged by one person? In addition, it was rated four times!
Commented 20 years ago2004-11-12 16:05:42 UTC in vault item: he_bigmap Comment #5027
Tiene cerebro? No puede ver su screenshot. Sabe hacerlo?
Commented 20 years ago2004-11-12 16:03:35 UTC in vault item: rw_pitts Comment #5026
Maybe I should see my ophthalmologist today. I can't seem to see any screenshots in the vault.

Something must have necrosed the neurons in my occipital lobe or optic chiasm.
Commented 20 years ago2004-11-12 16:02:06 UTC in vault item: ra_knifers_home Comment #5025
Hello, Andy, are you there?

Look at this guy, littering the vault with worthless maps without screenshots. I believe some punitive action is called for here.
Commented 20 years ago2004-11-12 16:00:49 UTC in vault item: rw_shotie1 Comment #5024
No one will bother downloading your stuff unless you have the courtesy of putting up a screenshot. If you don't care enough to do that, why would anyone else care about your map?
Commented 20 years ago2004-11-12 15:59:25 UTC in vault item: Castlerawr Comment #5023
Why don't you post a screenshot? Are you just too young to do it or do you lack the motor skill to click the upload button?

Do you have to ask your mommy first before you can post one?
Commented 20 years ago2004-11-08 16:52:54 UTC in vault item: Two Towers Comment #5001
Thanks for the input, Saco. But I am not sure what you mean by "blocks". I've already put in barrels and other objects that won't explode as effective barriers against AR and shotgun bullets. As far as dodging grenades, you'll just have to be alert and be light on your feet.

The towers provide interesting shelter from incoming fires. Shooting those explosive crates through those slit-openings in the cement walls can be an effective strategy against the opponent. I've used that method to kill off grunts in the SP version of the map.
Commented 20 years ago2004-11-07 15:09:15 UTC in vault item: Two Towers Comment #4988
I've turned down the lighting intensity of the map, and now it looks a great deal better. Thanks for the input.
Commented 20 years ago2004-11-07 01:18:01 UTC in vault item: Two Towers Comment #4981
Has anyone actually played this map with another player? I am interested to hear about how the gameplay turned out.
Commented 20 years ago2004-10-26 12:04:12 UTC in vault item: Escape Comment #4755
I thought you must have been my mentor in disguise--Captain P.

Regardless your identity, you are a talented mapper.
Commented 20 years ago2004-10-26 10:07:05 UTC in vault item: Escape Comment #4753
What's your other identity in TWHL? Obviously, you are a veteran mapper and an expert one at that. In addition, I can almost smell the influence from "Escape from Black Mesa" and my Museum map in this one.
Commented 20 years ago2004-10-24 22:08:46 UTC in vault item: Museum Lockdown Comment #4722
I am back from my weekend vacation. I've read your comments, and I modified the gameplay slightly according to your suggestions.

There is a hint to the location of the exit now. And there is a kick at the end that was lacking before.

Hope you like the new version.
Commented 20 years ago2004-10-22 12:50:30 UTC in vault item: Museum Lockdown Comment #4700
You've reached the end when you exit the musuem, and then everything fades to black.

It's not too long. When I played it, it usually takes me less than five minutes to complete. But of course, I know all the secrets and locations of the grunts.

I would estimate that it should take less than fifteen minutes to go through for a new player.
Commented 20 years ago2004-10-22 08:16:28 UTC in vault item: Museum Lockdown Comment #4698
I am much indebted to Captain P for his generous contribution of ideas and mapping tips. Without his help, this map would be in much poorer quality.