Commented 8 years ago2016-01-03 22:37:19 UTC
in journal: #8648Comment #52195
Archie - Yes, bad as in its predictable. I mean, a puzzle doesnt have to use the dynamic environment for it to be fun, but whenever I knew whenver I had to figure out a puzzle I would jump straight to assuming it had to do with physics.
Urby - I know what you're saying... I think maybe I just spent too long playing HL1!
Instant - Thats what I mean... But a game like Doom 3, which was hyped on dynamic lighting, I didn't always think the levels had dynamic lighting for the sake of dynamic lighting, even though the game was exploiting that feature. It was more subtle?
Commented 8 years ago2016-01-03 21:23:09 UTC
in journal: #8648Comment #52193
Bear in mind HL2 had a fucking revolutionary physics engine for it's time so valve really wanted to gimmick the fuck out of it. Can't blame them to be fair for wanting to show it off!
Commented 8 years ago2016-01-03 21:21:52 UTC
in journal: #8648Comment #52189
I'll be honest, I don't rate HL2 anywhere near as high as I do HL1. There is no doubt that it's a better engine and the physics system is (or was) incredible. I just don't enjoy it as much as I do Half-Life 1, and beyond Ravenholm, I don't think I use the Gravity Gun very much at all.
Hell, I'd even rate Black Mesa higher than HL2. When I get into Source mapping I think I'll be playing with the BMS tools specifically.
Commented 8 years ago2016-01-03 19:48:12 UTC
in journal: #8648Comment #52191
"when I get a puzzle in HL2 its usually like 'Ok I probably have to do something with the gravity gun, or use the environment around me in some dynamic way'"
... Are you saying this is a bad thing? That combat isn't just shooting and that puzzles use a diverse and dynamic environment? I so confoos.
Commented 8 years ago2016-01-03 08:52:48 UTC
in journal: #8648Comment #52194
but the puzzles are cleverly disguised! I was coming at it from an angle of the original Half life - I can't just shoot a turret to destroy it like in normal HL, I have to tip it over somehow. But yeah, the other puzzles - I don't just go an open a gate normally to get my hovercraft through, I have to release a girder hanging on some chains to break the gate open. I mean, a game like Dark Messiah which also used Source had some physics bits but I always felt like they were more subtle and less exploiting.
I mean, I loved the puzzles in original HL so when I get a puzzle in HL2 its usually like 'Ok I probably have to do something with the gravity gun, or use the environment around me in some dynamic way'
Commented 8 years ago2016-01-03 06:33:28 UTC
in journal: #8648Comment #52196
There's plenty of gameplay which doesn't involve the physics, so I don't know if you can really say that. On the other hand, you gots to remember, when this came out, physics like that was new. Why would they not make every effort to use it? Considering that, I wouldn't say they went overboard, I think it uses it well.
Commented 8 years ago2016-01-01 22:57:25 UTC
in wiki page: Tutorial: Multi_managerComment #100554
Very nice tutorial, but if you're gonna use the multi manager in complex maps with a lot of other entities in it, I've read that the multi thread flag may cause problems
Commented 8 years ago2016-01-01 12:44:02 UTC
in vault item: Onda (7 Map Mod)Comment #12365
This mod is extremely bland, towards the end I felt like I was playing something made by a random map generator. Most of the maps feel almost the same since they are usually hallways and rooms with boxes, and that's pretty much like 90% of the mod. Consider using more different prefabs like that vending machine at the beginning of the mod. Or try having triggers or something. However, it is nice that you used different textures and enemies, going from easy zombies at the beginning towards the assassins at the end. I must also thank you for placing autosaves since I was playing on hard and the soldiers in map 5-6 were pretty tough. You'd be surprised how many mods totally forgot about autosaves.
Since you said you have a larger project, I'd look forward to it.
Commented 8 years ago2015-12-22 22:45:58 UTC
in vault item: Take me to your DJComment #18024
Dang nostalgia... Overall, i liked it. Thought it was a Nipper map when i saw the screenshot @ vault section. Definitely feels like one of his works, save for a couple of dead ends. Now to actually find a server to play it...
Commented 8 years ago2015-12-22 14:01:58 UTC
in vault item: Take me to your DJComment #18027
Just downloaded it and ran around in it. First I gotta ask, is it supposed to be a run around and look at all the goofiness kind of map without gameplay? Since becuase I wasn't given an HEV suit and there were no weapons in the map, I'm going to assume it is. It looks pretty good, I like the variaty in the environments. Allthough standing in the middle of a sprite dancer looks scary Anyways, great map for looking around in!
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Urby - I know what you're saying... I think maybe I just spent too long playing HL1!
Instant - Thats what I mean... But a game like Doom 3, which was hyped on dynamic lighting, I didn't always think the levels had dynamic lighting for the sake of dynamic lighting, even though the game was exploiting that feature. It was more subtle?
Hell, I'd even rate Black Mesa higher than HL2. When I get into Source mapping I think I'll be playing with the BMS tools specifically.
... Are you saying this is a bad thing? That combat isn't just shooting and that puzzles use a diverse and dynamic environment? I so confoos.
I mean, a game like Dark Messiah which also used Source had some physics bits but I always felt like they were more subtle and less exploiting.
I mean, I loved the puzzles in original HL so when I get a puzzle in HL2 its usually like 'Ok I probably have to do something with the gravity gun, or use the environment around me in some dynamic way'
Since you said you have a larger project, I'd look forward to it.
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I bet it's those damn gernumblies who are to blame for this.
Time flies.
68.232.164.122
Overall, i liked it. Thought it was a Nipper map when i saw the screenshot @ vault section. Definitely feels like one of his works, save for a couple of dead ends. Now to actually find a server to play it...
Thanks man.
First I gotta ask, is it supposed to be a run around and look at all the goofiness kind of map without gameplay? Since becuase I wasn't given an HEV suit and there were no weapons in the map, I'm going to assume it is.
It looks pretty good, I like the variaty in the environments. Allthough standing in the middle of a sprite dancer looks scary
Anyways, great map for looking around in!