Commented 14 years ago2009-11-24 21:15:02 UTC
in journal: #6239Comment #60506
grr TJB you just stuffed up my edit lol
I was saying did Jeff mean actual original HL maps or HL-esque maps like black mesa and desert theme maps?
I think it would be pretty pointless spending time making models and weapons just to place them back into original HL maps. You won't get much recognition and there won't be much self-reward at the end of it all. HL-esque maps would be better, and original maps would be best if you're good and have a good idea also. Well thats just my opinion
Commented 15 years ago2009-11-19 19:49:03 UTC
in journal: #6227Comment #63413
Haha theres this thing called the hemispheres Well from my point of view, YOU live upside down! Year 12 isn't that easy, bloody heafuck! so glad its over now I have the summer to fuck around, get drunk and map to my hearts content!
Commented 15 years ago2009-11-19 09:59:31 UTC
in journal: #6227Comment #63412
its summer in aus! hit 43 degress celcius today, thats fucking hot! thats like 109 degrees farenheit! fuck, massive heatwave hit SA but its cooling down now with lightning storms :S shit weather for schoolies, owell i'll be pissed off my head! fuck yeahhhh
the pistol and cross hairs are okay actually, after playing through again, I realise that they are suitable
I finally figured out how to get up the "invisible ladder" took a while, didn't realise that was what the invisible ladder was I was using the filing cabinet, but you need to use the chair and be looking up
Some minor criticisms about the interactive cinematic intro at the start, you actually get to stand next to gman, even though you're unarmed, it kinda differs from the half-life tradition, you could see freeman in the test chamber waiting with the sample even though the sample shouldn't have been there yet, and then when the accident happened, freeman just stood there, and also, after you black out, you just appear in a random corridor
Those were all very picky observations, and I'm sure many people didn't notice them or atleast didn't mind them, it didn't really faze me but should be kept in mind for perfectionism if that even is a word
A really good feature was the use of scripted sequences like when the zombie tryed to pull open the security doors then smashed them, theyre great and make a level unique
I can't wait for the final of this!
EDIT: Oh and also, the headcrabs jumping off the host's heads when killed was a great adition that made the mod unique, oh and the HUD
I couldn't reach the vent with the chair :S lol! weird
the cross hairs could have been made interactive to reflect recoil or just be simple crosses instead of circles and the pistol was good to shoot with, but I personally think could have been refined more, reminded me of the weapons in poke 646
Ok I tried what VS did and it worked, just copied two of those missing Dll files to the HL directory.
The game was good overall but I had constant lag, 5 metres i'd be on 75fps then the next 5 metres, I'd be on 25 fps, and a few of the rooms, such as the smokey one, the outside area especially where that truck was and automated turrets come down and shoot you, where my fps dropped to like 4 so yeah pretty much the whole game was lagging for me
I only had to noclip once, at the scene where you got off the elevator and theres some marines in one door and a garg in the other. The first time nothing happened so I killed myself, the second time, the garg chased around and killed a marine but still nothing. The vent in the security room was too high to reach, so I had to no clip through it.
I liked the elevator scene, thought it was pretty cool, and I liked the music that was played throughout massive + for that, very fitting too, the elevator music sounded like something from terminator, I loved it
I also think it was great that you made your own custom weapons, however the pistol was pretty crap and blocky and the cross hairs for the guns were pretty crap, but the rest of the guns were very cool, just need some refinement
Other than that, no problems with it, got slightly bored as I got to the outdoor area, nice save, changing up the environment, so at the moment I'd have to give it 3/5 because of the lagging, and the refinement you still need to do, but hey, its still in beta! when its finished I'll be able to give it 5/5
goddamn I really wanted to try this mod, theres some pretty good feedback, but when I load up the game in steam it crashes at the splash screen, saying something about cll_dlls/client.dll cant use or something :S
Very nice work, even better than the original! I didn't get any bugs, and I'm loving your reloading barney! Just today I was being shot hundreds of times by barney with god mode on, and wondering why he never reloaded. Congrats on the coding (Y)
Commented 15 years ago2009-07-16 06:54:48 UTC
in vault item: Life's EndComment #17653
very nice work! felt like I was playing half-life for the first time all over again! Only one puzzle i didnt get was the security checkpoint that red beams blocking the path, I spent ages looking, didn't find anything, so I ended up nocliping around it ^^,
I didn't have any bugs, and i especially loved the parts where the gas gets you high, and you run around crazy wacky maps haha!! and the whole star trek thing, oh and the notes written around the place,"8.00 - aliens are everywhere 8.05 - aliens brutally kill the supervisor.. nice!:" ahahahahha the mod went for a decent ammount of time, I kept expecting it to end, but it kept going, very well done!
nice work, keep it up! (Y)
EDIT: just a few bad points, the ending wasn't very good, and you should have addded a new character, oh and the puzzles should have been varied a bit from finding keycards, but otherwise great mod!
I was saying did Jeff mean actual original HL maps or HL-esque maps like black mesa and desert theme maps?
I think it would be pretty pointless spending time making models and weapons just to place them back into original HL maps. You won't get much recognition and there won't be much self-reward at the end of it all. HL-esque maps would be better, and original maps would be best if you're good and have a good idea also. Well thats just my opinion
and what dont download limits exist in the US? fuck this lol
hl2 ep2 is 10gig far outttt
cheers for the replies guys
Well from my point of view, YOU live upside down!
Year 12 isn't that easy, bloody heafuck! so glad its over now I have the summer to fuck around, get drunk and map to my hearts content!
I still got uni too
did I hear someone else say, L4D2?
the pistol and cross hairs are okay actually, after playing through again, I realise that they are suitable
I finally figured out how to get up the "invisible ladder" took a while, didn't realise that was what the invisible ladder was I was using the filing cabinet, but you need to use the chair and be looking up
Some minor criticisms about the interactive cinematic intro at the start, you actually get to stand next to gman, even though you're unarmed, it kinda differs from the half-life tradition, you could see freeman in the test chamber waiting with the sample even though the sample shouldn't have been there yet, and then when the accident happened, freeman just stood there, and also, after you black out, you just appear in a random corridor
Those were all very picky observations, and I'm sure many people didn't notice them or atleast didn't mind them, it didn't really faze me but should be kept in mind for perfectionism if that even is a word
A really good feature was the use of scripted sequences like when the zombie tryed to pull open the security doors then smashed them, theyre great and make a level unique
I can't wait for the final of this!
EDIT: Oh and also, the headcrabs jumping off the host's heads when killed was a great adition that made the mod unique, oh and the HUD
Really?? How is it?? Everyone I know doing it say its extremely hard
Thanks man I will >=D
the cross hairs could have been made interactive to reflect recoil or just be simple crosses instead of circles and the pistol was good to shoot with, but I personally think could have been refined more, reminded me of the weapons in poke 646
Lag must be fixed!
Can't wait to go see the movie, Paranormal Activity!
The game was good overall but I had constant lag, 5 metres i'd be on 75fps then the next 5 metres, I'd be on 25 fps, and a few of the rooms, such as the smokey one, the outside area especially where that truck was and automated turrets come down and shoot you, where my fps dropped to like 4 so yeah pretty much the whole game was lagging for me
I only had to noclip once, at the scene where you got off the elevator and theres some marines in one door and a garg in the other. The first time nothing happened so I killed myself, the second time, the garg chased around and killed a marine but still nothing. The vent in the security room was too high to reach, so I had to no clip through it.
I liked the elevator scene, thought it was pretty cool, and I liked the music that was played throughout massive + for that, very fitting too, the elevator music sounded like something from terminator, I loved it
I also think it was great that you made your own custom weapons, however the pistol was pretty crap and blocky and the cross hairs for the guns were pretty crap, but the rest of the guns were very cool, just need some refinement
Other than that, no problems with it, got slightly bored as I got to the outdoor area, nice save, changing up the environment, so at the moment I'd have to give it 3/5 because of the lagging, and the refinement you still need to do, but hey, its still in beta! when its finished I'll be able to give it 5/5
EDIT: Games Design? Very nice, how you finding it?
very nice work
helpful for new mappers, such as myself learn how to do something as good as this (Y)
Thats what I map for, and I find it to be the most fun mod of half-life, the new dimension of grunts being on your side is awesome!
I didn't have any bugs, and i especially loved the parts where the gas gets you high, and you run around crazy wacky maps haha!! and the whole star trek thing, oh and the notes written around the place,"8.00 - aliens are everywhere 8.05 - aliens brutally kill the supervisor.. nice!:" ahahahahha the mod went for a decent ammount of time, I kept expecting it to end, but it kept going, very well done!
nice work, keep it up! (Y)
EDIT: just a few bad points, the ending wasn't very good, and you should have addded a new character, oh and the puzzles should have been varied a bit from finding keycards, but otherwise great mod!