Commented 9 years ago2015-07-26 02:34:58 UTC
in journal: #8577Comment #55419
I'm sure you too suffer the disease of too many great ideas, and not enough time to ever explore most of them in a meaningful way. The older I get the less I obsess about that, and the more I just have fun with whatever I happen to be working on at the time.
Commented 9 years ago2015-07-26 01:42:24 UTC
in journal: #8577Comment #55418
Very excited for you and your well-deserved success mister Skals, CONGRATS
If you ever wanted to go in on a CEVO joint entry or something, I have tonnes of ideas, but not the proper knowledge of CS and layouts to make them work correctly...
Commented 9 years ago2015-07-26 01:37:09 UTC
in vault item: Military DutyComment #20932
Loading this up tonight, nit-picky review inbound!
Spoilers Ahead! - - - - - Custom Splash Looks great, and I love the custom ico
Training Room A bit of a letdown, but at least you had something there; I've never done a custom training room either, so...
Intro cutscene I don't know to what extent you modified the intro scene, since it's been ages since I played op4, but the lighting could and 3D sky could improve it immensely.
Intro map Nicely detailed and nice custom models and assets. Could again benefit greatly from some tweaked lighting. First battle was very nicely scripted and not too difficult. it sort of reminded me the machines prisoner camp raid from Terminator Genisys: just add scorched sky, purple lasers, and nighttime
Kudos if you built the palm tree models from scratch, but there are much-more realistic ones available. Nice first puzzle, although it took a bit of aimlessly walking around until he came up to cut the door. also easter egg!
Terrain in the battle area could be better, and you have some splits in the brushes, but no big deal. Definitely some more props and detail items out there would be nice too, including you could add rocks/rubble all over. I would not use that metal door texture in the future, or scale it down a bit, and/or add some more segments and detail to the door itself.
First level change Really nicely done area, and general detailing is great, including garage doors and the trucks outside. Nice dick move denying access to the tower btw. There were some models fading/disappearing too quickly out there.
to be continued...
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
Commented 9 years ago2015-07-16 09:12:22 UTC
in journal: #8577Comment #55424
Congarats on graduation and getting the job! Their games seem pretty ok, but alas, mostly for consoles. Good luck with your carrier and scoring your dream job, unless you`re planning to work at Ubi. Then, i'll hate you. Nah, just kidding...Maybe... Keep us posted!
Commented 9 years ago2015-07-15 11:08:55 UTC
in journal: #8577Comment #55423
Hello Albert!
Congratulations on finishing Uni and getting out! Well done, mate! And that's like a double whammy getting that job, good work! Even though I don't know if it's anything big, but as the Wise Stojke said; it's a start and the beginning! Honestly, I think it's pretty cool that you've been able to lad that and it's something you sure as hell have to be proud of!
Perhaps, we'll see you around soon or something and no problems, though I didn't really put up with you or help you, that's what a community is for; help, support and encouragement! All the best for now and for the future, Albert!
Commented 9 years ago2015-07-13 09:31:10 UTC
in journal: #8577Comment #55421
You have to start somewhere, and every one starts small Bug testing is the most common intro page to every programmer and designer in the game industry today. I am sure your contributions to the company will make it a better place, and in the future see some of your works public.
Commented 9 years ago2015-07-10 14:42:35 UTC
in journal: #8571Comment #52908
I would meditate, travel all over the world and play games all day long. By games i mean both video and irl. Literally, i would like to go outside and play again hide and seek , tag, etc... Yup, i just said that.
Commented 9 years ago2015-07-07 00:14:37 UTC
in journal: #8571Comment #52900
The... "constraint", as you call it, of one's own mind is what makes these answers unique. Unless you mean that we would only really consider things grounded in the mundane. But then I don't know why that would be a problem. We're only human.
As for the second paragraph, among other things, instinct, companionship, and fun.
~
Myself, I would love to do this sort of thing. Like, really, exactly that.
Commented 9 years ago2015-07-06 23:36:00 UTC
in journal: #8571Comment #52903
Despite the theoretical removal of those physical and social constraints, one is unfortunately subjugated by mental constraints that have been built into human nature since the dawn of time. These constraints become mandates that dictate everything including your hobbies, interests, needs, and wants. What these hobbies, interests, etc. do is to give you a sense of significance and/or worthiness. So therefore one may be considered to be constrained by one's own mind, so to speak.
Jeff, it's time to learn the truth that theres nothing special about women or anything like that. I may not have either the experience nor the qualification to say this, but the point is, why do you want to talk to girls? Want to get into a relationship? It might be time to look into yourself every now and then and ask your mind Why?
Honestly lol these pseudo-profound statements prolly have nothing really significant behind them. I should be playing more HL mods instead.
Commented 9 years ago2015-07-06 09:28:49 UTC
in journal: #3643Comment #46264
This is my journal number! As such, I will lay forth the traditional greeting:
Oh Haldo! This is my funniest word style ever times that I've said! Hope all is on to it even more lately! And I wish the chicken & msg place was open on Somedays.
Let's have a TWHL community event on Slaughtering Grounds!
If you ever wanted to go in on a CEVO joint entry or something, I have tonnes of ideas, but not the proper knowledge of CS and layouts to make them work correctly...
Wish you the best in your future endeavors!
Spoilers Ahead!
-
-
-
-
-
Custom Splash
Looks great, and I love the custom ico
Training Room
A bit of a letdown, but at least you had something there; I've never done a custom training room either, so...
Intro cutscene
I don't know to what extent you modified the intro scene, since it's been ages since I played op4, but the lighting could and 3D sky could improve it immensely.
Intro map
Nicely detailed and nice custom models and assets. Could again benefit greatly from some tweaked lighting. First battle was very nicely scripted and not too difficult. it sort of reminded me the machines prisoner camp raid from Terminator Genisys: just add scorched sky, purple lasers, and nighttime
Kudos if you built the palm tree models from scratch, but there are much-more realistic ones available. Nice first puzzle, although it took a bit of aimlessly walking around until he came up to cut the door. also easter egg!
Terrain in the battle area could be better, and you have some splits in the brushes, but no big deal. Definitely some more props and detail items out there would be nice too, including you could add rocks/rubble all over. I would not use that metal door texture in the future, or scale it down a bit, and/or add some more segments and detail to the door itself.
First level change
Really nicely done area, and general detailing is great, including garage doors and the trucks outside. Nice dick move denying access to the tower btw. There were some models fading/disappearing too quickly out there.
to be continued...
Good luck with your carrier and scoring your dream job, unless you`re planning to work at Ubi. Then, i'll hate you. Nah, just kidding...Maybe...
Keep us posted!
Can't wait to hear work stories!
Congrats
Congratulations on finishing Uni and getting out! Well done, mate! And that's like a double whammy getting that job, good work! Even though I don't know if it's anything big, but as the Wise Stojke said; it's a start and the beginning! Honestly, I think it's pretty cool that you've been able to lad that and it's something you sure as hell have to be proud of!
Perhaps, we'll see you around soon or something and no problems, though I didn't really put up with you or help you, that's what a community is for; help, support and encouragement! All the best for now and for the future, Albert!
Best Regards,
Ghost129er.
That said, it's definitely a foot in the door and I wish you all the best with it.
Good to hear from you again.
The LEGO games are great, too.
Congratulations and best of luck!
Bug testing is the most common intro page to every programmer and designer in the game industry today.
I am sure your contributions to the company will make it a better place, and in the future see some of your works public.
Good luck!
As for the second paragraph, among other things, instinct, companionship, and fun.
~
Myself, I would love to do this sort of thing. Like, really, exactly that.
Jeff, it's time to learn the truth that theres nothing special about women or anything like that. I may not have either the experience nor the qualification to say this, but the point is, why do you want to talk to girls? Want to get into a relationship? It might be time to look into yourself every now and then and ask your mind Why?
Honestly lol these pseudo-profound statements prolly have nothing really significant behind them. I should be playing more HL mods instead.
I'll probably miss my 8000th.
Oh Haldo! This is my funniest word style ever times that I've said! Hope all is on to it even more lately! And I wish the chicken & msg place was open on Somedays.