I've read it and I think your method would cause flickering at the end of every fourth second (haven't tested). There's also a problem with timing. If you leave a panel at 0.1, it'll stay lit for ~four more seconds. If you leave a panel at 3.4, it'll stay stay lit for ~half a second. That wouldn't look smooth.
There's a looping multi_manager which does this: Set main relays to target "off" relays Wait 0.08 seconds Trigger main relays Wait 0.01 seconds Repeat
Then there are trigger_multiples which do this every 0.03 seconds there's a player inside: Set main relay associated with this panel to target the "on" relay associated with this panel.
I thought of using func_wall_toggles but I decided not to because I didn't want to mess up gunshot decals and spray decals.
This comment was made on an article that has been deleted.
Commented 13 years ago2011-05-14 03:58:00 UTC
in journal: #7217Comment #57558
"But in what possible way could google be 'spying' on you? Do you really think they're going to put tracking cookies and viruses and malware into this laptop, so they can spy on some 60 year old guy who just wants to watch funny youtube videos on his vacation?" Well, they are already reading GMail users' emails, using tracking cookies to deliver ads more interesting to their viewers, and keeping track of what Youtube videos you've watched.
Commented 13 years ago2011-04-26 02:06:54 UTC
in journal: #7184Comment #60820
PNG JPEG
You made it too obvious though; the colours in the second image are different, probably because it was given a different colour profile upon conversion.
Commented 13 years ago2011-04-26 01:01:27 UTC
in journal: #7184Comment #60815
"When creating a texture, that is fine. But when uploading one to the internet, you almost never need a lossless format." You almost never need to upload anything. But more importantly, you almost never need a lossy image format.
"A 200kb JPEG will download ten times faster than a 2MB PNG" A 2-seconds load time for an image is unnoticeable when it's accompanied by other content (the rest of the website).
"the quality difference will not be noticeable under normal circumstances" That depends on the quality setting used when encoding the image. In most JPEGs on the web, it is very noticeable. JPEG fucks up text and lines. Those who don't notice the JPEG artifacts don't care but those who notice certainly do. Someone wanting to reuse the image (for example by making it a part of another image or by using it as a texture in a game) would not want a JPEG.
"To recommend that people use PNG to upload photos on the internet is utter madness." You've only provided one reason for using JPEG instead of PNG and it's largely irrelevant in the 21st century.
Commented 13 years ago2011-04-25 22:37:11 UTC
in journal: #7184Comment #60814
PNG is the format for game screenshots and photos. Lossy formats should only be used when size is a problem. 2MB for an image isn't much of a problem. Although, making it a JPEG is better than down-sizing the PNG.
Commented 13 years ago2011-04-19 21:04:40 UTC
in journal: #7172Comment #57483
Wheres My Droid (if you lose your phone and you have this app, send your phone an SMS with a password to find out where your phone is), CamScanner (lets you use your phone as a scanner), File Expert (FTP and HTTP server for transfering files through your wireless network) and the game X Construction (which is a lot like the PC game Bridge Builder).
I wish I had the Left 4 Dead games. I'll play some Age of War instead.
There's a looping multi_manager which does this:
Set main relays to target "off" relays
Wait 0.08 seconds
Trigger main relays
Wait 0.01 seconds
Repeat
Then there are trigger_multiples which do this every 0.03 seconds there's a player inside: Set main relay associated with this panel to target the "on" relay associated with this panel.
I thought of using func_wall_toggles but I decided not to because I didn't want to mess up gunshot decals and spray decals.
Well, they are already reading GMail users' emails, using tracking cookies to deliver ads more interesting to their viewers, and keeping track of what Youtube videos you've watched.
JPEG
You made it too obvious though; the colours in the second image are different, probably because it was given a different colour profile upon conversion.
JPEG
Edit: PB just changed his post using admin hax. you haxx0r
http://img15.imageshack.us/img15/3592/oldgames.jpg
Also, if you're on a slow connection, while an interlaced PNG is loading you'll see the essence of the image.
http://upload.wikimedia.org/wikipedia/commons/4/4b/Adam7_make_awesome_face.gif
You almost never need to upload anything. But more importantly, you almost never need a lossy image format.
"A 200kb JPEG will download ten times faster than a 2MB PNG"
A 2-seconds load time for an image is unnoticeable when it's accompanied by other content (the rest of the website).
"the quality difference will not be noticeable under normal circumstances"
That depends on the quality setting used when encoding the image. In most JPEGs on the web, it is very noticeable. JPEG fucks up text and lines. Those who don't notice the JPEG artifacts don't care but those who notice certainly do. Someone wanting to reuse the image (for example by making it a part of another image or by using it as a texture in a game) would not want a JPEG.
"To recommend that people use PNG to upload photos on the internet is utter madness."
You've only provided one reason for using JPEG instead of PNG and it's largely irrelevant in the 21st century.