Commented 10 years ago2014-09-14 12:20:06 UTC
in journal: #8432Comment #42356
In the ancient mythology of TWHL it said that DiscoStu got so mad at the heart warming cats that he threw them in the sky. It is now known as the constellation of Lyssa, the embraced kitties in a heart shape.
Commented 10 years ago2014-09-13 11:47:51 UTC
in journal: #8431Comment #67567
I'll sort out custom textures and models later. For now I'm just concentrating on brushwork (Mostly) which I will replace if need be once I've completed other stuff. Thanks for the feedback guys- It's appreciated!
Commented 10 years ago2014-09-12 18:00:38 UTC
in journal: #8431Comment #67561
I disagree with Alberto309, I advice you not to use models for some time and craft things out of brushes, and stick with default textures, both of which you're doing great. The wooden ceiling of the chapel needs some texture alignment though.
Commented 10 years ago2014-09-12 14:32:46 UTC
in journal: #8431Comment #67566
Nooo! I lost all the stuff I just typed out for you guys! Curse you, Google Chrome! Anyways... in short, thanks for the feedback! Summary: -Work on lighting details i.e candles and outside. -Find some new textures (Or make some... maybe...) -Swap certain brushes for models -Possibly gently change the terrain -Tell Jessie what a work experience week is.
Also thanks for feedback + offer Bruce, but I think I'll concentrate on improvement and getting the basic map planned out fully before adding hearses and stuff. mind you, that lamp-post has given me an idea- Street lighting!
Jessie: A work experience week is something schools in England get year 10 pupils to do so we know what to expect after school and know how to get a job too. We basically choose somewhere and work there for a week, e.g a shop.
Alberto: Your tips are a great help! I'll probs sort out textures and models once I've got my basic map completed.
Also DiscoStu: I agree about the candles; as for lighting I think it's actually light enough, but needs some strategic light entity placing to create a better atmoshpere.
So! Cheers again guys! I'll continue this on the forums after I return from the realms of 75% off Skyrim on Steam! But if you want to answer anything related to this stuff, please post here until I make an "Official" thread. Thankyou
Commented 10 years ago2014-09-12 13:46:15 UTC
in journal: #8431Comment #67558
I suggest http://twhl.info/tutorial.php?id=50 This map wouldn't need much of that, but even just large low variations would be a lot easier on the eyes. Also, the cracks on the side look... wrong. I'm not sure precisely why. Prehaps just doesn't look like very brick-y cracks.
Oh, and I've never heard of a work experience week.
Commented 10 years ago2014-09-12 10:26:55 UTC
in vault item: Tank PrefabComment #20704
I started with the top, then moved to the sides, front and back.
Step 1: Create block the size of tank base, fit the top texture to the tank base. Step 2: Make 2 cuts lengthwise where the tracks meet the body Step 3: Angle the front and rear hulls Step 4: Pick a side and fit the tread pattern to it. Step 5: Cut the sides to fit the texture Step 6: Apply tread patterns on sides Step 7: Clone and flip treads to other side of tank
Commented 10 years ago2014-09-12 10:14:02 UTC
in journal: #8431Comment #67564
Not bad for a start!
Some suggestions though:
The light_environment color should be changed to a darker one (a blueish-black one.) And change the brightness (the last set of numbers in the entity) to 2/3, so it'll look more like night time; then to make people see where they're going, just play a bit with light entities.
I would recommend to change the default Half-Life textures to custom ones (HL textures are too old and small). You can search for textures on www.cgtextures.com.
Small particles should be made as models instead of brushes (candles, ropes, etc...) If you don't know how to make models, I would recommend "17's Buddies" website, they have a list of 4389 models with categories for every type of model. Here's the direct link: http://www.17buddies.net/17b2/Models.html
If you encounter problems in your mapping experience, try to draw a sketch on the good old piece of paper and a pencil. It helps a lot.
Commented 10 years ago2014-09-12 00:41:57 UTC
in journal: #8431Comment #67560
Beautiful work. Next time post in forums, the WIP thread or your own, cuz a journal will soon go down the swamp. Great atmosphere, real creepy! I wish those candles would emit a more reddish color, like the flames are.
I could donate this to you, though it's very messy and would require some fixing:
Commented 10 years ago2014-09-10 19:10:01 UTC
in vault item: Tank PrefabComment #20699
Thanks Archie. I heeded your advice and made some tweaks. I also Included the .rmf for those who don't have/use Sledge. No guarantee that everything will look nice in the .rmf though, I made some sloppy cuts.
Commented 10 years ago2014-09-10 16:51:56 UTC
in vault item: Tank PrefabComment #20698
This is a fantastic example of using brushwork and textures in perfect tandem to give the illusion of detail and realism on what is actually quite a simple shape. Perfect design! I'd maybe show the tracks on the inside as well, and the barrel's brushwork is out of alignment with the muzzle, but overall this is a fantastic bit of prefabbery.
Commented 10 years ago2014-09-09 17:31:43 UTC
in vault item: Tank PrefabComment #18103
Thanks Capt! I scaled it to be about medium size, and modified the brushwork to fit the texture. If anything, it has a body resembling an American Patton and a turret of a German Tiger.
Commented 10 years ago2014-09-09 16:36:26 UTC
in vault item: Tank PrefabComment #18102
Well done! :=p
This sort of reminds me of a T-50 Russian tank. Is this something in particular or of your own design?. You might also upload this to GB too in their Prefabs Section!
one cat can already cause a lot of damage
""
Which is why I have only one.
Kinda wish my cat had a playmate.
Which is what happens to all the other pictures of cats around here.
Anyways... in short, thanks for the feedback!
Summary:
-Work on lighting details i.e candles and outside.
-Find some new textures (Or make some... maybe...)
-Swap certain brushes for models
-Possibly gently change the terrain
-Tell Jessie what a work experience week is.
Also thanks for feedback + offer Bruce, but I think I'll concentrate on improvement and getting the basic map planned out fully before adding hearses and stuff. mind you, that lamp-post has given me an idea- Street lighting!
Jessie: A work experience week is something schools in England get year 10 pupils to do so we know what to expect after school and know how to get a job too. We basically choose somewhere and work there for a week, e.g a shop.
Alberto: Your tips are a great help! I'll probs sort out textures and models once I've got my basic map completed.
Also DiscoStu: I agree about the candles; as for lighting I think it's actually light enough, but needs some strategic light entity placing to create a better atmoshpere.
So! Cheers again guys! I'll continue this on the forums after I return from the realms of 75% off Skyrim on Steam! But if you want to answer anything related to this stuff, please post here until I make an "Official" thread. Thankyou
This map wouldn't need much of that, but even just large low variations would be a lot easier on the eyes.
Also, the cracks on the side look... wrong. I'm not sure precisely why. Prehaps just doesn't look like very brick-y cracks.
Oh, and I've never heard of a work experience week.
Step 1: Create block the size of tank base, fit the top texture to the tank base.
Step 2: Make 2 cuts lengthwise where the tracks meet the body
Step 3: Angle the front and rear hulls
Step 4: Pick a side and fit the tread pattern to it.
Step 5: Cut the sides to fit the texture
Step 6: Apply tread patterns on sides
Step 7: Clone and flip treads to other side of tank
Repeat these steps for the Turrett.
Sometimes I hate humans and what they do to Earth and its population. I wouldn't be surprised if a man-made apocalypse comes (SKYNET! YEAH!)
Some suggestions though:
- The light_environment color should be changed to a darker one (a blueish-black one.) And change the brightness (the last set of numbers in the entity) to 2/3, so it'll look more like night time; then to make people see where they're going, just play a bit with light entities.
- I would recommend to change the default Half-Life textures to custom ones (HL textures are too old and small). You can search for textures on www.cgtextures.com.
- Small particles should be made as models instead of brushes (candles, ropes, etc...) If you don't know how to make models, I would recommend "17's Buddies" website, they have a list of 4389 models with categories for every type of model. Here's the direct link: http://www.17buddies.net/17b2/Models.html
- If you encounter problems in your mapping experience, try to draw a sketch on the good old piece of paper and a pencil. It helps a lot.
Good luck!And like Bruce said, the candles need a bit of a redder light. Try orange for a closer colour.
I could donate this to you, though it's very messy and would require some fixing:
https://imagizer.imageshack.us/v2/1043x864q90/538/tAL0OS.jpg
Next tank request! A Panzer VIII, aka Der Maus
(Google it, it's wunderbar)
I heeded your advice and made some tweaks.
I also Included the .rmf for those who don't have/use Sledge.
No guarantee that everything will look nice in the .rmf though, I made some sloppy cuts.
I'd maybe show the tracks on the inside as well, and the barrel's brushwork is out of alignment with the muzzle, but overall this is a fantastic bit of prefabbery.
Great work!
Human extinction?
I scaled it to be about medium size, and modified the brushwork to fit the texture. If anything, it has a body resembling an American Patton and a turret of a German Tiger.
This sort of reminds me of a T-50 Russian tank. Is this something in particular or of your own design?. You might also upload this to GB too in their Prefabs Section!
I think they went overboard with the body parts though. But the elevator one with the ladies was really good. XD