Commented 15 years ago2009-03-22 22:49:00 UTC
in journal: #5686Comment #59203
"I prefer gameplay over looks" "atleast it isnt boring..." "This map is a basic horde map"
You confuse the shit out of me.
There are already 1000000000 horrible looking horde maps that all have EXACTLY the same gameplay. There is only one way to make a horde map even remotely fun these days is to make the environment really cool.
Why shit on a turd, when instead you could polish it to a mirror shine, re-package it and hand it out as chocolate?
Commented 15 years ago2009-02-18 10:17:36 UTC
in news: Behind the times...Comment #98956
i envision entire teams of scouts blocking out the sun with baseballs. Imagine it, ranks and ranks of baseball archers up in this bitch. Eat your heart out Empire Total War.
I think i'm going to climax.
Speaking of which - i did just Pre-order Empire TW. Bit of free advice: Don't get it on Steam. I saved ?15 getting it off Amazon.co.uk
Commented 15 years ago2009-02-17 02:23:23 UTC
in vault item: awp_LusHComment #17296
Um... It's a box.
- Texture scale is stupidly high. - Ambient sound is waaay too loud, doesn't loop properly and is unbelievably annoying. How could you not have noticed that? - AWP maps bore the shit out of me - No architecture to comment on. It's literally just a killbox. - Displacements are blocky.
~ Lighting is alright ~ Props are ok
Why release these horrible, unfinished maps?
And i apologise for being so brutal, but really, these are terrible.
Commented 15 years ago2009-02-17 02:16:04 UTC
in vault item: mp5_beef_arenaComment #17295
Heh. Kinda neat.
+ Some nice custom textures + The song isn't too annoying + Quite original + AWP cage. + Some nice details like light halos and spinning fans. + Cameras were actually really nicely done - especially since you used my Samsung TV as the monitor ^^
- Framerate was pretty poor. This is because of the Tyre wall. The physics are glitched on them. Try making them all Motion Disabled except the top layer. - No .nav included! Lazy! - No radar image / radar locations - Dev floor. You made some cool wall and decal textures. Why not a floor? - Bullets don't seem to impact that glass texture - Lack of solid cover - Very fast rounds. No variation. Could get boring very quickly. - Lighting is very boring for a club themed map.
It's nice enough for the style of map it is, but i really feel your skills are being wasted. Why not make a nice big cs_ or de_ map?
Commented 15 years ago2009-02-17 02:05:40 UTC
in vault item: de_dust_DumB_CSSComment #17294
This is shamefully bad. Sorry.
- No .nav included. Why should i have to build the bot nav for you? - No radar image/radar locations. - Texture scale is ridiculous (1? 2?) - Texturing in general is just bad. - No displacements at all. - Excessively blocky. - Quite possibly a direct rip/decompile of 1.6's actual de_dust. - Lighting is really dull. - No ambient sounds at all. - No originality.
I don't think i've ever reviewed a map without a single positive point before. Awful.
Commented 15 years ago2009-01-28 18:31:32 UTC
in journal: #5610Comment #56320
really poor.
The editing is dire. Like, utterly without exception awful. Constant cuts to black followed by the same scene again is pointless and an eyesore. You don't need to rewind and play a scene 60 times. They weren't even particularly interesting scenes. You did nothing i hadn't seen before, or done myself in GTAIV, so i lost interest.
Could also be auto-immune. Test for Lupus.
Give it to them.
:3
"atleast it isnt boring..."
"This map is a basic horde map"
You confuse the shit out of me.
There are already 1000000000 horrible looking horde maps that all have EXACTLY the same gameplay. There is only one way to make a horde map even remotely fun these days is to make the environment really cool.
Why shit on a turd, when instead you could polish it to a mirror shine, re-package it and hand it out as chocolate?
they don't exist.
Trust me.
this is gold.
Why don't you want to emulate it?
Just pick up a cheap USB gamepad and enjoy.
"Project64"
"Goldeneye ROM"
Can't fucking wait for SO MANY REASONS, pengy ^^
Better get it finished before the final class update to ensure maximum probability of it becoming official. And it will.
Eat your heart out Empire Total War.
I think i'm going to climax.
Speaking of which - i did just Pre-order Empire TW.
Bit of free advice: Don't get it on Steam. I saved ?15 getting it off Amazon.co.uk
http://www.teamfortress.com/scoutupdate/watchtower_and_junction.htm
And get that media!
- Texture scale is stupidly high.
- Ambient sound is waaay too loud, doesn't loop properly and is unbelievably annoying. How could you not have noticed that?
- AWP maps bore the shit out of me
- No architecture to comment on. It's literally just a killbox.
- Displacements are blocky.
~ Lighting is alright
~ Props are ok
Why release these horrible, unfinished maps?
And i apologise for being so brutal, but really, these are terrible.
+ Some nice custom textures
+ The song isn't too annoying
+ Quite original
+ AWP cage.
+ Some nice details like light halos and spinning fans.
+ Cameras were actually really nicely done - especially since you used my Samsung TV as the monitor ^^
- Framerate was pretty poor. This is because of the Tyre wall. The physics are glitched on them. Try making them all Motion Disabled except the top layer.
- No .nav included! Lazy!
- No radar image / radar locations
- Dev floor. You made some cool wall and decal textures. Why not a floor?
- Bullets don't seem to impact that glass texture
- Lack of solid cover
- Very fast rounds. No variation. Could get boring very quickly.
- Lighting is very boring for a club themed map.
It's nice enough for the style of map it is, but i really feel your skills are being wasted. Why not make a nice big cs_ or de_ map?
Sorry.
- No .nav included. Why should i have to build the bot nav for you?
- No radar image/radar locations.
- Texture scale is ridiculous (1? 2?)
- Texturing in general is just bad.
- No displacements at all.
- Excessively blocky.
- Quite possibly a direct rip/decompile of 1.6's actual de_dust.
- Lighting is really dull.
- No ambient sounds at all.
- No originality.
I don't think i've ever reviewed a map without a single positive point before.
Awful.
I regularly play 2142, and used to play San Andreas.
Fun times.
The editing is dire. Like, utterly without exception awful. Constant cuts to black followed by the same scene again is pointless and an eyesore.
You don't need to rewind and play a scene 60 times. They weren't even particularly interesting scenes.
You did nothing i hadn't seen before, or done myself in GTAIV, so i lost interest.
Finally, the song is crap.
Maybe it was all a test to see if you kept a formal and business-like attitude in an atmosphere of extreme casualness.
:3
beards ftw.
bilirubin encephalopathy
bilirubin
bilirupin
bilirupun
biLirupun
biLupun
Lupun
Lupus.
i demand more of these!
And potatis - get out.
Actually, should probably get a brain biopsy to be sure.
I see i'm not the only one who gets odd tiles on my blend textures. Any idea why that happens?
I'll be watching this closely =]
Worst driving section of a game EVER and I've played big rigs.
I'm sure you'll pass with flying colours, and while i'd like to say you've earned the time off - you haven't. Get modelling, bitch =]]]
Remove shit maps from the top maps section.
The method:
rate 1 star.