Comments

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Commented 12 years ago2012-08-23 10:23:18 UTC in journal: #7945 Comment #62431
Have fun, and good luck fixing your OS!
Commented 12 years ago2012-08-23 09:02:46 UTC in journal: #7943 Comment #45715
Thats just one of the ways to create a texture.
But you need to have permission to use it.
Commented 12 years ago2012-08-23 08:00:39 UTC in journal: #7945 Comment #62430
A little experimentation with the Linux platform can't intimidate you right? Have fun!
Commented 12 years ago2012-08-23 07:31:56 UTC in journal: #7943 Comment #45708
So when you make a cliff texture for example, do you take an image of a cliff from the interwebs, and then turn it into a texture? I would presume that legit developers would buy these/ take the photos themselves, but this is acceptable yes?
Commented 12 years ago2012-08-23 07:29:29 UTC in journal: #7945 Comment #62428
Have fun on this vacation!
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This comment was made on an article that has been deleted.
Commented 12 years ago2012-08-23 05:13:48 UTC in vault item: cs_kaeza_cruiser_00 Comment #20083
Actually there are three ways up: two on the sides, and one on the back (stern). I'm thinking of ways to add more, for example by making some windows.
I was thinking of doing this map again from scratch, and Scotch made me make up my mind.
Maybe I'll go for something less detailed (maybe less cabins).
Commented 12 years ago2012-08-23 03:22:46 UTC in journal: #7943 Comment #45711
That was pretty interesting, but I have to admit I was expecting something a bit different. Getting the shapes of the brushwork is not that hard by itself, it's the making of the actual textures that I never get right. My textures always look like crap.

I liked the idea of combining some textures to save on texture memory, but doesn't it take the same memory to use one large texture as two textures half the size of the first? What it surely helps with is the max number of allowed textures.
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
Commented 12 years ago2012-08-22 20:20:59 UTC in journal: #7943 Comment #45707
Good idea for a tutorial. You should have posted it a bit sooner though, I've been making textures for my TWHL map and I had to figure this out by myself. D:
I hadn't thought of putting several things on one texture file to save texture memory though. That is a good idea.
Commented 12 years ago2012-08-22 17:19:17 UTC in vault item: 9mm machine gun Comment #20082
Oh I Remember That Times.That Time I Didnt Knew English Good.And All People Jokes Me With That Reason.It Is Not Good To Laugh For It.I Wouldn't Speak With You If You Are Joking.Now I Understand.
Commented 12 years ago2012-08-22 07:25:35 UTC in journal: #7943 Comment #45714
Forgot to comment, this was really help full, i knew about offset and grid, but that magic brush thing is awesome, i used to clone parts of the image. Thanks!
Commented 12 years ago2012-08-21 21:50:53 UTC in vault item: cs_kaeza_cruiser_00 Comment #20081
This is the kind of map that requires constructive critisism, Dimbark, not a review. Especially since this is an unfinished map. I'd go in there and get some details, but I don't have CS. I'll say what I can from the screenshot and what people have been saying though.

First of all, I must say I like the whole concept of a cruise ship assault by terrorists.

So from what I gather, you can jump into the water? Fair enough, but there are a few issues with that. Firstly, unless the water grants access to the interior of the ship somehow (which, if you could pull off, would be rather interesting to see), the entire water area lacks a little tactical potential. It's basically a massive dead end. Especially when I can only see one way back up. I can't tell whether there are more, but there definitely should be.

I'm sure you're aware of this, and I realise this is one of your first proper maps, but it needs to be said: I think you'll find no cruise ship is completely rectangular. To be fair, making a realistic cruise ship would be a bit of a challenge even for an experienced mapper. I would not expect you to be able to unrectanglulate this map at this stage, even slightly. It might be a project that, after you've made a lot more maps and gotten very good at it, you might like to revisit and remake.
Commented 12 years ago2012-08-21 21:26:44 UTC in vault item: cs_kaeza_cruiser_00 Comment #20080
Ya i don't have it, and i have something like 3k maps in my archive. (a quick google tells me it's a cz wad tho)
Commented 12 years ago2012-08-21 20:57:34 UTC in journal: #7943 Comment #45709
What an asshole. That's the most shitty tutorial I've ever seen.

LOL JK, I LIKED IT!

Well, I applaude you. Didn't expect you would do a tutorial on texturing, I really thought you felt pushed a bit. But then you have to also find out that the method you are teaching is for customized textures that only fit specific brushwork. Whenever I tried making a texture I was thinking about making it as universal as possible, your intentions in this respects were clueless.
In any case, it's an admirable effort coming from you.
Commented 12 years ago2012-08-21 19:42:45 UTC in journal: #7943 Comment #45716
Thank you so much :D
Commented 12 years ago2012-08-21 19:42:18 UTC in journal: #7943 Comment #45713
Watching!
Commented 12 years ago2012-08-21 11:02:30 UTC in vault item: cs_kaeza_cruiser_00 Comment #20079
I had to go to an outside source to download it. :/
Commented 12 years ago2012-08-21 08:49:39 UTC in vault item: cs_kaeza_cruiser_00 Comment #20078
"For now just copy the hlbasics.wad"

Nope.

At least you placed the map in the right category(unfinished stuff) ;)
Commented 12 years ago2012-08-20 15:21:39 UTC in wiki page: Tutorial: Modifying the HUD Comment #100746
Great tutorial, easy to follow. Thanks!
Commented 12 years ago2012-08-20 01:17:37 UTC in vault item: cs_kaeza_cruiser_00 Comment #20077
I have an idea for the water.

Make it stretch a far way away so that from the boat it looks like a long distance away, then put clips so the player can't swim out of the main area of the water.

Similar for mapping with Source how you can make a map end with invisible wall s leading off to the 3d skybox.
Commented 12 years ago2012-08-20 00:53:28 UTC in vault item: cs_kaeza_cruiser_00 Comment #20076
Thank you for your comment. It's one of my first "large" maps.
All the other maps I have are small "aim" type maps.
About the water, I am still undecided about if it should be actual water, or
should it be a trigger hurt, so you won't be able to swim on the sea.
All try to fix the other aspects of the map (size, ambience, etc) and post an updated version.
Thank you very much for your comments.
Commented 12 years ago2012-08-19 23:54:19 UTC in vault item: cs_kaeza_cruiser_00 Comment #20075
Alright, this map is a good beginners map, I'll say.

-Architecture: The architecture is rather decent, but a lot of it is way too big. Most of the objects, doors are way too big. That's all I really have to say about that, other than the fact that the water could've been done much better.

-Texturing: The textures in this map are either stretched, from prefabs, or just don't belong. They could've been handled a lot better.

-Ambience: There isn't really any, except for the helicopter that was obnoxiously loud.

-Gameplay: This map could be pretty fun, standard CS map even if it is a hassle trying to locate the hostages.

I give it 2 starts.
Commented 12 years ago2012-08-19 18:00:39 UTC in vault item: cs_kaeza_cruiser_00 Comment #20074
Here I have the kaeza_colors.wad file.
It isn't really used by the map but it shuts up the bitching.
Commented 12 years ago2012-08-19 17:50:17 UTC in vault item: cs_kaeza_cruiser_00 Comment #20073
There I fixed it.
Commented 12 years ago2012-08-19 17:42:16 UTC in vault item: cs_kaeza_cruiser_00 Comment #20072
Okay... My bad again. Fixing it. Give me a moment and I upload a new fixed version.
Commented 12 years ago2012-08-19 17:25:08 UTC in vault item: cs_kaeza_cruiser_00 Comment #20071
kaeza_colors.wad missing :(
Commented 12 years ago2012-08-19 16:23:17 UTC in vault item: cs_kaeza_cruiser_00 Comment #20070
Okay my bad. For now just copy the hlbasics.wad file in your Half-Life valve folder to your CS folder.
Commented 12 years ago2012-08-19 12:18:59 UTC in vault item: cs_kaeza_cruiser_00 Comment #20069
HLBasics.wad is still missing, just tried it now.
Commented 12 years ago2012-08-19 11:19:31 UTC in vault item: Cs_Canbunk Comment #20068
I would kill everyone in the onliners to be able to play this map...
Commented 12 years ago2012-08-19 04:01:02 UTC in vault item: cs_kaeza_cruiser_00 Comment #20067
Missing hlbasics.wad
Commented 12 years ago2012-08-18 11:02:44 UTC in journal: #7939 Comment #63890
In that case, no.
Commented 12 years ago2012-08-17 23:55:11 UTC in journal: #7939 Comment #63887
Oh she is "widespread" my friend ;)

Jeff: the variables are go-bugger-yourself! :P
Commented 12 years ago2012-08-17 23:54:20 UTC in journal: #7939 Comment #63891
Nice TJB, and year, lot of people with Acne, mine is pretty controlled, very little, only gets bad when I eat fast food.
Commented 12 years ago2012-08-17 22:12:16 UTC in journal: #7939 Comment #63889
In theory, but there are variables even in theory.
Commented 12 years ago2012-08-17 19:54:35 UTC in journal: #7939 Comment #63884
What was maturing like for me?
So many unfortunately timed unwanted ere-
I mean acne.

And CT, how widespread is it? How large are they? (The girl I mean, not the pimples)
Commented 12 years ago2012-08-17 16:29:07 UTC in journal: #7936 Comment #54466
"And finally, i know this computer is a piece of shit, because it's a computer, and has this logo on it" (panning in on a picture of the HP logo) :P

I think what blitz are speaking of are a recovery dvd disk set? (which may not work if you formatted over the recovery partition, just letting you know)

Blitz, if you are speaking of something different, i aplogize my friend :)
Commented 12 years ago2012-08-17 16:25:19 UTC in journal: #7939 Comment #63886
Luke: would you believe it if i told you the girl i spoke of are conjoined twins? =)

Jeff: i'm not talking about a real girl with backne, just like, in theory ;)
Commented 12 years ago2012-08-17 14:31:44 UTC in journal: #7938 Comment #43714
?!

erm. that shouldn't be there ;)
Commented 12 years ago2012-08-17 13:19:59 UTC in journal: #7939 Comment #63888
Welcome back Brendan! I'd answer your question, but I'm not quite there yet myself. :P

CT: How widespread is it? How large are they? (The pimples I mean, not the girl)
Commented 12 years ago2012-08-17 11:19:26 UTC in journal: #7939 Comment #63882
Multiple back-acne? I prefer just one.
Commented 12 years ago2012-08-17 09:37:07 UTC in journal: #7939 Comment #63885
Hey sir!

I try not to remember those times btw, hope you are sorting them out ok :)

Poll
Are back-acne hot on girl(Y/N)? (i'm saying y for some reason, unknown to even myself)
Commented 12 years ago2012-08-17 07:39:29 UTC in journal: #7939 Comment #63881
Backne*
Commented 12 years ago2012-08-17 07:20:51 UTC in journal: #7938 Comment #43712
Well, I just found this: http://www.sameshit.co.uk/

Can't we just point SnC at that?